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Potential TTRPGs for NathaliePage 3

a collection by catts.meow · last updated 2024-01-06 04:37:29
A GMless game about a place of great power and its guardians.

Sanctuary is a worldbuilding and narrative storytelling game about the Sanctuary, it's guardians, and the threat they are facing. Using a deck of cards and a d6, players will create the map of their Sanctuary before playing out the ongoing battle between the Guardians of the Sanctuary and the Threat seeking to claim the Sanctuary for themselves. When the battle is done, the Threat will have been defeated, but only one guardian will remain.

It is played with a standard deck of playing cards and a six sided die, and it can be played solo or collaboratively by 2-6 players.

A holypunk TTRPG for one player, the Godkiller, and one GM, God.

GODKILLER: First Blood Edition is a holypunk PbtA (Powered by the Apocalypse) game for one player, the Godkiller, and one Game Master, the god of gods. Together, the two of you will weave a mythic, violent, and transformative tale about the only mortal in existence with the power to slay a god, rising against the challenges of the divine. Which gods will you kill to shape the realm — and which gods will you spare?

A game for finding mysterious creatures, and hopefully kissing them.

You’ll never forget that night.

You had heard the legends before, of course, everyone had.  Now that you know the creature is real, one thought keeps playing through your mind:

Their eyes were… beautiful. You want to see them again.

Okcryptid is a tarot-based, GMless roleplaying game about finding mysterious, secretive, beautiful creatures, and hopefully, dating them. It can be played by 2-5 players, or as a solo journaling experience.

Cleave your way to Eldritch Truth.

In a time far beyond Earth’s exodus, explorers have unearthed relics and ancient architecture that are said to be older than the cosmos itself, shattering all theories of the creation of the universe and its age. You and your allies, assigned by the Martyrs of Free Olympia or the Elysian Coalition, are tasked to investigate ruins on the planet Gamma Rho Iota Mu, simply referred to as GRIM, to find any traces of life that are rumored to lay beneath the only structure on the planet: a towering obelisk.

Countless explorers sent to GRIM have delved into these ruins, but none have returned. Many denizens of Free Olympia and beyond have feared that their planet will be next to succumb to GRIM's grasp, and some have fallen to their knees to worship this fated harbinger of doom.  All seemed hopeless and lost...

Until YOU arrived.

enemies who once loved each other

You Know Me Still is a two-player tabletop roleplaying game about characters who are now enemies but once loved each other (and maybe still do). It is a Descended From the Queen game, meaning that its mechanics are based on the elegantly simple structure of For the Queen

In this game, you’ll collaboratively tell a story about this pair of characters, their past, their present, and the conflict they’re embroiled in. Ultimately, you’ll have to decide: when the stakes are at their highest, do you choose one another? Or do you stay true to everything that drove you apart?

A collaborative game of magic, friendship, and identity.

The world is a wretched place, and life is awful. Thankfully, You Are Magic, and even better, you can Do Magic, and it rules. Anyone can be a Wizard, and a Wizard can be anyone.

Wizard Pals is a lighthearted TTRPG/collaborative storytelling game in which every hero is a mysterious and magically powerful being known as a Wizard. To play, you need some pals of your own, some 12-sided dice, and an adventurous spirit. The game itself is easy to learn and approachable, open-ended and chaotic, and perfect for new TTRPG players and veterans alike.

a GM-less, 2-player game about cross-cultural connection through storytelling

A single Envoy arrives in a new land, intent on inviting the government and people to join in an alliance with theirs. A Local greets them and offers to lead them to the Capital. To get there they must journey together, alone, sharing tales of their people and themselves along the way.

TOGETHER / ALONE explores the stories we tell about our collective and personal history, how they may be seen as reflective of us en masse, and how that assumption may feel to the individual.

A storytelling RPG where you generate a city and its freedom fighters with a deck of cards

The Steadfast and the Rebellious is a tabletop role-playing game and a storytelling game. You are all inhabitants of the city, and you have been living in false peace under the rule of the demon king. The last wall, which offered your city limited protection against the demon king's tyrannical rule, has now fallen. Citizens are left with two choices; do everything the tyrant demands, or resist. Will we rise victorious against the demon king, or will our resistance be futile? We play to find out.

This game is intended to create a quick but rich prologue for characters who revolt against the demon king in a fantasy setting. It is possible to use this game to create a setting and characters for your preferred game about enclosed spaces and giant lizards.

To play this game, we will need 1-2 hours, 2-4 players, a deck of playing cards, a conductive space, index cards, writing materials and a copy of this game (digital or printed). One of the players is the Facilitator, who has read this document beforehand.

a slice-of-life game of fallen angels and Belonging Outside Belonging

Feathers is a game about fallen angels looking for meaning and comfort in our world, using Avery Alder's Belonging Outside Belonging system. It's diceless, GMless, intimate, and very, very queer, for 2-3 players, designed to be played in a single session.

A ttrpg about witches using plant magic to protect their community, while having to navigate its prejudices and taboos.

Wise Women is tabletop roleplaying game in which the players take on the roles of witches living in a remote village, where life is difficult and people often fall prey to supernatural creatures.

The witches have the ability to use magical properties of plants to protect their community and help it prosper, but their skills are viewed with suspicion and prejudice. After all, magic is another supernatural force and the same plants that can heal, can also be used to cause harm.

 Will the witches continue to strive to protect and improve their community, or will the prejudice drive them to lash out and turn to violence and Dark Magic?

The game is inspired by Polish and more broadly Eastern European folklore. It is based on the Powered by the Apocalypse ruleset and suitable for 2-5 players.

A charming 2-player TTRPG of preparing the perfect magical ritual.

You only have 5 days to prepare for the big exam ritual to gain a scholarship at the University of Magic. Manage your mundane life and go on fantastic magical adventures to gather the essentials for your ritual. Built together an elaborate story of a young Applicant who is, despite their mundane life, aware of the world of magic but is also terribly inexperienced.

Draw cards to help you guide through the creation of the University, the Applicant and the Ritual itself. Then you play through the last five days of preparation with its dull mundane life and the fantastic magical adventures. The cards will tell you where you have to go and who you will find there. As misfortune is with the unprepared, the same cards will also determine the complications of your journey. With 13 x 13 possible places, 13 NPC types in one of four moods and also 13 different complications, no adventure will be the same. And with that many 13, what could go wrong, right?

we breathe life into this city together

i'm sorry did you say street magic is a GMless city-building story game for two to six players, that runs three or more hours.  Discover and imagine a city filled with life and vivid detail, packed with a myriad of neighborhoods, landmarks, and residents. Discover their true names, and the ways that they intersect—then set events in motion that will change or alter their relationships.

A one page game of literary gothic romance and horror

Rafenheim is a tabletop RPG for 2 or more players in which you explore a mysterious, crumbling castle in a far-away land, inspired by the gothic literature of the 18th and 19th centuries. The rules fit on a single page, making it easy to pick up for a one-shot session.

Play as one of 6 character archetypes, each with their own play style, while one player plays as The Estate itself. Pine, Brood, and Scheme your way through the mysteries of Raefenheim. Try your best not to antagonize the countless crows which inhabit the castle.

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