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a collection by Olanti · last updated 2025-01-19 21:59:41
You have your orders, and being dead is no excuse to forget them!
Shooter
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Defend the wizard, defend yourself, defend the just cause
Action
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Shoot down incoming ships and recruit their crew to work in the mines
Shooter
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Olanti says

Tiny bullet-hell spaceship shooter. Spent a decent amount of time designing and planning it, but the entire game was done within 3 hours of intense crunching.

Discover hardware errors, collect hidden cheats and beat the impossible odds!
Platformer
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Olanti says

First game where I made my own soundtrack, and tried an alternative art style (which was extremely successful). The biggest solo jam project too!

Blast through SECRET passage ways to collect gems & unlock the temple gates.
Play in browser
Olanti says

Platformer game where you can't jump, and must use explosions to navigate. My contribution was minimal, mostly C# coding for the gem mechanic.

Use your scaling powers to reach the star!
Puzzle
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Olanti says

Puzzle-platformer jam game with room rotation mechanic that was a good challenge to implement.

Light your way through the thick gloom of death and cleanse the shadows from an abandoned dungeon.
Action
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Olanti says

Did art for this jam game, we had a decently sized team and ended up with a nice atmospheric entry.

Platformer
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Olanti says

Jam game we made. Nothing particularly complex about it, platformer with gravity reversal mechanic.

You're a vampire caught out in the sunlight. Time to flee!
Platformer
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Olanti says

Tiny platformer made under 12 hours. Nothing particularly hard or complex about it, but quite polished given the time limit.

Hydraulic Engineering via Overwhelming Firepower
Strategy
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Olanti says

Jam game. Quite successful gameplay idea, tons of different mechanics, first complex shader. Ended up quite solid.

Olanti says

First foray into 3D games as additional programmer. Nothing spectacular, but it was good learning experience.

​Fix all electrical issues before your boss runs out of patience!
Action
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Olanti says

One of my favorite works ever, done in a team of 2. The art, the music, the sound, the gameplay - it all just clicked together into a wonderful combination.

Something is off about your new job at EEE.
Action
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Olanti says

Weird and somewhat ugly little game assembled under a day. Features minigames, storyline and a possessed manager.

Top-down stealth-like puzzle game. Stay away from just one enemy's line of sight extended through a series of mirrors!
Puzzle
Play in browser
Olanti says

First solid jam game! All assets are hand-made (font excluded), the mechanics are well-defined and polished, steadily rising difficulty level.

Short rhythm game about catching colored prisms using platforms.
Rhythm
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Olanti says

Rhythm game for a jam. Was kinda hyped for it, but our artist ditched the team, so we ended up with placeholder art and little to no "juice" to work with.

Plunder caravans, destroy towns and fight dragonslayers in this poorly-drawn roguelite action game!
Action
Play in browser
Olanti says

A 72-hour jam game. A bit unfortunate entry- it has a lot of different mechanics and tidbits coded in, but I couldn't fit in the art into the time limit, and ended up with crude placeholders.

You are a construction worker that forgot his climbing equipment... wires could do the job.
Platformer
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Olanti says

First group jam! I did the art, my teammates did programming+sound+design, the game ended up quite solid considering all of us were complete newbies.

Short story about an aspiring warrior.
Platformer
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Olanti says

First game released! Also, first solo jam. Very proud of it, I managed to fit in 4(3) playable levels with a storyline and solid controls under 72 hours.