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thesis

a collection by rae · last updated 2024-06-12 18:43:31

for use in my thesis - get dev approval/permission before diving in

Added Jun 12, 2024 by rae

solo rpg - creation and non-"textual" materials (playlist building)

potential opposite of PCG's esoteric (game that produces an artifact rather than game that is meant to be ephemeral and fleeting)

Added Jun 12, 2024 by rae

gm-less rpg - supplemental and adaptation for virtual space

Added Jun 12, 2024 by rae

(optional) gm-less OR solo rpg - WITH COMMENTARY re design, process, "axiomatic worldbuilding"

Added Jun 12, 2024 by rae

(optional) gm-less OR solo game - originally published in 2018

Added Jun 12, 2024 by rae

gm-ed group game - interesting use of non-"textual" material (playlists), extended metaphor of "engine"

rules-light, encourages "death of the devs" - take what you want from the rules, adapt as needed

trend: journeys, liminal moments

Added Jun 12, 2024 by rae

duo rpg - interesting use of physical space/combination cards and block towers

how could this work virtually/in different spaces?

trend: survival and tragedy

Added Jun 12, 2024 by rae

solo/journaling rpg - grid system/interesting visual!

Added Jun 12, 2024 by rae

solo/journaling rpg - uses dice

trend: journeys