Rev your engine and prepare to fire the NOS. In Love by the Quarter-Mile, you play as a street racer trying to make it while fighting for family. This one-page tabletop RPG is quick and dirty, providing you with everything you need to use to play games in the same vein as Fast and Furious and Gone in 60 Seconds.
Bookworm is a micro pet simulator in the form of a bookmark. By writing 200 words a week, you feed your bookworm's inspiration! If you miss a week, their health goes down by one. After five missed weeks, their life cycle ends. Remember them by drawing a pet portrait and writing down their likes and dislikes!
Roll a d6 and follow the corresponding prompts on the table to plan and execute your Capybara takeover! A roleplay game for 1+ players, lite on the rules and heavy on the fun!
You're a spy sent in a foreign location undercover. Your mission is to blend in under a false identity and to transmit the information your situation allows you to collect. You are on your own with minimal contact with your superior and none with your former life. Once a week or when needed you send a report to your agency. These reports do not omit the specifics of your social interactions and mental state. Reporting is guided by story prompts you draw randomly from a pile of cards called the Mission deck.
I Went To 100 Acre Wood Once is a cooperative storytelling game about providing entertainment for a birthday party by telling definitely-not-made-up stories of your visits to a chubby little cubby's home. You'll use a six-sided die to refresh your memories and guide your stories, and when it's all done, everyone gets cake. No rumbly tummies here!
There's also a solo mode if you prefer your wanderings through the woods to be of a more contemplative nature.
An Ambivalent Road Trip uses visualisation and journaling to put different feelings into words and to keep the focus on more positive times. The visualisation keeps you in the driver's seat, so you can pull over for a break or turn the car around at any time. A couple of roll tables help to focus the mind on what to write.
Sunken is a Solo Journaling RPG on the topics of isolation, loneliness, fear, & your will to overcome them.
In this game, you are a recently deceased person who lived alone with their cat. You love your cat, and your cat loves you. How does that relationship change now that you’ve shuffled off the proverbial mortal coil?
Rattenkönigin is a neuroqueer solo role-playing game where you play a group of rats bent on escaping from the sewer. To play you will need a pen, paper and a four-sided die (1d4).
The apocalypse has happened, you are alone
Alone in the Bloody Demesne is a solo-journaling game based on the Alone on a Journey trilogy by Takuma Okada. It requires one six-sided die, a deck of cards, and a journal to track your discoveries.
Wretched & Alone games are solo journaling games about struggling in the face of insurmountable odds to survive, or to achieve something important.
Bust Blockers casts you as the (unofficial) manager of this store. With the complete dissolution of the company looming on the horizon, you start a blog talking about the store's history as well as its current state.
The odds are against you. But if you play your cards right, you might just be able to keep this local landmark afloat and channel your new-found viral fame into something useful.
I’m going to need you to go ahead and play this solo journaling game about navigating corporate bureaucracy. So if you could get started that would be great.
The Lonesome Cartographer is a tarot-based solo ttrpg about being a cartographer who is tasked with the research and creation of a map, representing a place that is important to you, your superiors, or your community.
Answering an ad for a job online you find yourself in an office park in the middle of the suburbs. After walking into the building and approaching the empty front desk, well... it's all hazy from there. Now all you see in front of you are hallways, empty conference rooms and staircases. You have two immediate thoughts:
1. How am I gonna get out of here?
2. Damn, I really have to pee.
HOST is a solo journaling game about experiencing apocalyptic events as the world transforms in bizarre ways. The game takes place across three randomised Events, allowing for a large combination of potential stories and experiences. In addition to the standard Events, certain special ones give glimpses into the greater nature of the setting of Host, and allow the player's character to interact meaningfully with the world that is coming apart around them.
What Foul Dust is a solo roleplaying game based on Chris Bissette's The Wretched and the Wretched & Alone SRD by Bissette and Sanders. The games uses a tumbling block tower, a deck of cards, a six-sided die, 10 tokens, and a recording device like a journal or digital voice recorder.
You are a piece of luggage, lost in transit on the way to your destination.
// electric sheep // is a solo journaling TTRPG where you make and record a dream in a dream journal of your choosing, and make at least one new friend in the process. it is also about the implicit terrors of the digital age, and the resulting value we place on dreams and imagination, despite their fleeting and ephemeral nature. the game is surrealist in nature and may not be suitable for those with ongoing unreality concerns, but i trust you to know yourself.
Sanctuary and Sentinel tells the story of a place of great power, those charged with protecting it, and the threats that seek to take the power for themselves - played out over two GMless games - both of which can be played solo or with a group. While each game can be played as a standalone game, they can also be played together one after another to tell the extended story of your Sanctuary and its guardians.
Whom Mortals Seldom See is a solo journaling RPG in which you are one of the mysterious, magical, elemental beings of the world, leaving behind everything you know for a chance at something only mortals can understand.
Monster Hunter is a solo journaling game created for the Firelights JAM 2023 with the Firelights Creator Kit by René-Pier Deshaies. The game was released under CC-BY-SA 4.0. You are welcome to take this game and make it yours, hack it, or create something totally new with its mechanics, even commercially.
"I Am" is a journaling game about who you are and what contributed to you being the person you are today. Working through prompts you are asked to think about the past and future in a positive empowering light. This is my first game and is very dear to my heart.
You have run too long from your past. ◇ But it is impossible to escape from the desert’s sun. ◇ It will test you, you will be judged.
YOU ARE A HIGH-FANTASY WIZARD WHO HAS BEEN TELEPORTED TO A CYBERPUNK DYSTOPIA.
You don't know how you got here. You don't know how to get back. All you know is that this future is not kind. And worse, it seems your magic is weakening. It's time to embrace this new future-- at least, some of it!