This was my first crack at Bitsy 3D, and effectively acts as a proof of concept when I was first learning. These days I would have made it the first screen of Terranauts 2's scenario, but there you go.
This was my second Bitsy3d game, and packs quite a lot into a single screen. I really enjoy this one, though I don't think we'll ever be seeing an episode 3!
I really like this one! I find myself oddly obsessed with utilitarian infrastructure and spaces. It really is just a single beat scenario.
This is maybe the oddball of the bunch. Made as a commentary on the engine it's made in, but also a demonstration of the drive behind my art. I love using odd and limited tools to do things they were never meant to.
This is my largest experience by far! It was inspired by the feeling of the unknown I had as a child looking at the edges of the map in Ocarina of Time. Those flat walls of trees and fences suggest so much more beyond them, a world which you could explore if only you could reach the top of a cliff.
I'm proud of the graphical advancements here, but also of the story. It's an interesting twist.
This experience was made for an application to an intentional community. I was asked for an "Autobiographical Statement", and decided to make this. Short and sweet, no mechanics.
Faltering will is a darker story than my others, but still retains the cartoon aesthetic inherent to Bitsy3D. Remixing assets from Look Out Beyond, it acts as a sort of Majora's Mask to that game.