Straightforward game
Animal Crossing reference (They waiting for someone to meet other people, which of course they wouldn't)
"RPG element" - Get Crystals all inventory. But you get them already through unavoidable enemies
Goal is to get out the door (you fall down into pit - Undertale)
Crystal Depths & Wishing Sarah are both similar to each other.
Straightforward game
Animal Crossing reference (this time is a bit of a story related of your character)
No doors decisions
Grandma takes a lot of time to search in the house.
Goal is to get out the door/dream.
Wishing Sarah & Crystal Depths are both similar to each other.