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Games I’ve contributed to

a collection by Caro Asercion · last updated 2023-11-10 02:56:25
a tarot-like storytelling game.

I wrote and illustrated Folk Engine, a fifteen-card expansion pack for Spindlewheel. This booster pack draws on the folkloric archetypes of the base deck, and sends them hurtling along new orbits.

Abandoned theme parks and the bittersweet nostalgia of growing up: a standalone narrative TTRPG.

I wrote Gizmo's Pinball and Penny Arcade, a guest attraction for Here We Used to Fly. Rows upon rows of electro-mechanical arcade games — once brightly buzzing, now faded with time and use.

Slay the Apocalypse.

I wrote Leviathan & Loom, an ARCventure module for 3-5 heroes. Before time was time, the godlings defeated the devil-fish Solkantos. Now, time wears thin, and Solkantos threatens to return.

two tabletop roleplaying games with a new perspective on the traditional high fantasy genre.

I wrote The Glamorous Ones, a monster/setting element for Dungeon. The halls of Higher Education carry promises of dazzling festivities held by revelers who are beautiful, fickle, and far, far older than you.

A coven of three struggle to hold the worlds (and one another) together in this narrative RPG.

I wrote an alternate setting for Wickedness, reskinning the coven as an urban fantasy adventure. The waking city is filled with history and magic—but the underworld stirs, deep beneath the subways and sewers.

Follow the path. Another poem game in Twine.
Card Game
Play in browser
A collaborative divination ritual for 2+ people and the things they carry with them
A Spindlewheel Deck made from collaborative poetry.
Follow the path. A poem game in Twine.
Interactive Fiction
Play in browser