This 5e adventure is designed to be played by level 1 characters in about 3 hours depending on the size and experience of your group and how engaged they get with the social parts. There is a minimal amount of combat and an effort has been made to give options to avoid some of the combat while still giving them an opportunity to sling some dice and use their character abilities. If you need inspiration for the intended themes, look to Netflix's The Dragon Prince or Studio Ghibli movies like Nausicaa of the Valley of the Wind.
Nemorensis' Gate is an incursion for Trophy Dark, written for the Trophy Trifolds Jam (session 2). It follows a group of treasure hunters on a failed journey to the underworld. Inspired by the myth of Diana and Actaeon, with a focus on Diana/Artemis's triple divinity.
Hinterland: Peoples and Perils is a resource for generating locations and encounters for wilderness exploration in fantasy roleplaying games. The Hinterland is not a complete setting: it is the untamed expanse beyond the grasp of “civilization” in your fantasy world of choice.
Each encounter and locale is modular, flavorful, and reveals something about the world. Many of them link to other entries, creating a network of people and places across the landscape. All of them leave gaps for you to fill in with your own interpretations and ideas.
A cinematic weather system for Blades in the Dark.
The high seas can be a monotonous place at times. So why not grab some dice and spice things up with this treasure trove of random tables and generators?
Within its pages, you’ll find:
Since a few years strange lizard folk seem to have set up camp in the Darkspire mountains. The smolfolk of Gillingsburg don't like it much, like they dislike any change. Recently folk have started disappearing. At first only out-of-towners were missing, so the people of Gillingsburg didn't worry much, but now more people are gone, and it's starting to have an impact on the amount of fresh turnips at the weekly market, people are getting antsy.
An old school hexcrawl adventure for OZR, written for the #ozrjam & the #AdventureJam.
THE MOLE ON PIRAD ONE is a pamphlet adventure for use with the MOTHERSHIP sci-fi horror RPG.
Easily played as a one-to-two session standalone adventure or slotted into an existing campaign, THE MOLE ON PIRAD ONE sees players trapped aboard a damaged station and pitted against an undercover corporate agent with a very pressing deadline.
This short adventure is a break from dungeon crawling, and focuses on NPCs and mystery-solving. Players should be able to play through it in a short session.
It's made for the rules-light game DURF, and is easily adaptable to any OSR-ish game.
A sandbox campaign for the Mothership Sci-Fi Horror RPG or your favorite Sci-Fi RPG system originally made for the Mothership 3rd Party Mega Bundle.
The Drain is a tense level-0 funnel adventure for the Mothership sci-fi horror RPG set in a combat-ravaged farming habitat.
Each player runs 4-5 level-0 prisoner-soldiers through the hellish battlefield of the colony ship Within Wheels. Their mission: win freedom by acquiring a legendary religious relic at the behest of their corporate jailors, PrayCo.
Welcome to Oniria - a place where Dreams and Nightmares come to life and make the city their own. In this game you play as a member of the Quixotic Society and are tasked with investigating and containing the Reveries when they start becoming too messy.
Beneath the Broken Sword is a 12-page, black and white adventure for Norse fantasy tabletop RPG Runecairn, and serves as an introductory dungeon crawl for new adventurers.
Inspired by the settings and themes of The Wicker Man, Over the Garden Wall, The Ritual and many other folk horror tales, comes What Crooked Roots: 15 folk-horror themed roleplay encounters created for Fifth Edition.
Explore a Land of Sweets Where Work Is Outlawed
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It uses tiles from Settlers of Catan to procedurally generate the map as players explore.
Big Rock Candy Hexcrawl is a system-neutral adventure but includes stats for 20 brand new monsters for OSR systems
Mausritter adventures
Planedawn Orphans is a campaign kit that helps you prepare a campaign for the fantasy role-playing game of your choice. It provides a flexible and versatile framework to start a campaign. The campaign kit will help you get started and provide structure and support, but some assembly is required.
Domains Horror RPG
It is the far future of war and darkness. In these troubled times it is up to the few, the willing few, to take up arms and to stand up for the repressed masses. Besieged both on the outside and the insides, the faithful few stand vanguard. It is with their sacrifices that the masses can live in their delusion of peace.
These brave few souls, guided by the light afar, now stand rank in the most corrupt and foulest organisation within the Empire:
The Sovereign Denomination
Following the Tracks is a wilderness adventure compatible with the first edition of Pathfinder Roleplaying Game, designed for a group of four 5th-level adventurers. Whether you want to run an adventure where druid and ranger characters feel at home, or challenge a party of city slickers, Following the Tracks will allow the party to explore the savannah in a wholesome adventure.
The Archive is story for the Horror ttrpg Locus. It is intended for the use of Directors.
It contains:
-Story outline and content
-Locus information
-Locus Monster - The Learning
-Map
-Endings
Lair of the Lizard Cult is a small dungeon inspired by Blue Öyster Cult's album 'Cultösaurus Erectus' and compatible with MÖRK BORG, though it could be adapted for your TTRPG of choice with fairly minimal effort.
Rackham Vale is a tabletop role-playing game setting inspired by and featuring the art of master fantasist Arthur Rackham. Written by game masters for game masters, this 152-page book is written and arranged to maximize utility at the table and minimize GM prep time. Each of the 18 locations includes Who/What Is Here and What’s Interesting about It sections, plus Encounter Tables—making it possible to run the setting as a sandbox, pointcrawl, or sem-hexcrawl. Each of the 24 bestiary entries includes What It Is, What It Likes, What It Hates, Allies, and Enemies sections, plus role-playing guidance and stat blocks using the ultra-lean and adaptable Old School Essentials system. Also included: an original map, handy factions chart, adventure hooks, and tables for generating creatures and locations on the fly.
An anonymous account hired you to find and bring True Horatio to a location beyond City outskirts. You find tickets for a special appearance of Horatio at their secure facility - Thousand Closed Environment. Dress for a party. You will be searched.
Explore the ruins of a magical school tucked deep within the forest. (Trophy Gold)
Wax & Wane is a system-agnostic setting zine for you to role play in. It describes Prism, a city in a geode floating in a sea of wax.