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My Ludeography on itch.io

a collection by August Wigg · last updated 2023-12-17 23:11:18
Added Dec 17, 2023 by August Wigg
Added Sep 30, 2023 by August Wigg

A light role-playing gamebook I developed in 42 hours during September of 2023. The player takes on the role of a Ranger of the Frozen Wastes who must rescue their mentor and a group of settlers from an outlaw fortress.

Platformer
Play in browser
Added Aug 17, 2021 by August Wigg

The first game I developed after university. Sandals of Wind was created for a summer course in Unity's visual scripting.

Adventure
Play in browser
Added Mar 06, 2021 by August Wigg

Welcome to The Exhibition of Cybernetic Assistants, a small, experimental prototype where the player can explore a showcase of the assistants of the future. Made by myself as part of a bigger university group project using the Bitsy engine.

Interactive Fiction
Play in browser
Added Mar 06, 2021 by August Wigg

Leave It to Us is a Twine game I made by myself for a university course on interactive storytelling, set in a not-so-distant dystopic setting.

Action
Added Jun 02, 2020 by August Wigg

A vertical slice inspired by the immersive sim game design philosophy. It consists of a small, open-ended interior with patrolling guard robots that the player can choose to avoid or interact with via a small set of stealth mechanics and a wrist launcher. I was product owner, animator, had input on design, conceptualised as well as realised the bulkier robot, and created the graphical user interface.

Shooter
Added Feb 21, 2021 by August Wigg

The earliest game from my time at university available for download, Deicide is a punishingly difficult shoot 'em up where the player fights against Athena using a steampunk-esque airship. While I had input on the game's design, I remember focusing on working with my share of the graphics, including the airship, graphical user interface, background elements and dynamite weapon.