A light role-playing gamebook I developed in 42 hours during September of 2023. The player takes on the role of a Ranger of the Frozen Wastes who must rescue their mentor and a group of settlers from an outlaw fortress.
The first game I developed after university. Sandals of Wind was created for a summer course in Unity's visual scripting.
Welcome to The Exhibition of Cybernetic Assistants, a small, experimental prototype where the player can explore a showcase of the assistants of the future. Made by myself as part of a bigger university group project using the Bitsy engine.
Leave It to Us is a Twine game I made by myself for a university course on interactive storytelling, set in a not-so-distant dystopic setting.
A vertical slice inspired by the immersive sim game design philosophy. It consists of a small, open-ended interior with patrolling guard robots that the player can choose to avoid or interact with via a small set of stealth mechanics and a wrist launcher. I was product owner, animator, had input on design, conceptualised as well as realised the bulkier robot, and created the graphical user interface.
The earliest game from my time at university available for download, Deicide is a punishingly difficult shoot 'em up where the player fights against Athena using a steampunk-esque airship. While I had input on the game's design, I remember focusing on working with my share of the graphics, including the airship, graphical user interface, background elements and dynamite weapon.