These are all games that I have contributed to in some way, as programmer, writer, designer or some combination of all three.
I didn't work on principle development for this game, but I've fixed oodles of post-launch bugs, ported it to a bunch of platforms and refactored its architecture to share a common core with its sequel, The Darkside Detective: A Fumble in the Dark.
I came in about halfway through development on this game and helped release it on lots of platforms (PlayStation 4, PlayStation 5, Xbox, Steam, GOG, Switch & Stadia). This is the sequel to the excellent The Darkside Detective.
I built this in Unity using Fungus and contributed to the writing and design.
I co-built this in Unity using Fungus and contributed to the writing and design.
I co-wrote and co-developed this excellent, twisted lil game.
I built this in Unity using Fungus and contributed to the writing and design. The cheap trick I used to simulate soldiers marching in formation, the 3D tank on the 2D field, the stat-tracking (play until the end!) and the completely over-the-top battle mechanics are still a highlight.