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Assets for Game Engines

a collection by calibrator · last updated 2023-11-10 02:59:22
Added Aug 06, 2020 by calibrator

This package is made thanks to the game asset of the same name found in itch.io: https://pixel-frog.itch.io/kings-and-pigs. I include several mechanics for a set of platforms that could easily be renamed in any other Godot Engine project.

Added Jul 13, 2020 by calibrator

This top down engine is a template that you can use to create top-down shooter games. It includes 2 types of enemy ai (ranged and melee), a player, some sprites and obstacles, a menu, some demo maps, projectiles, decals, death animations and more!

Added Jul 12, 2020 by calibrator

Working pseudo 3D with camera rotation and z sorting in both Construct 2 and 3.

Added Jul 04, 2020 by calibrator

This is an addon/extension for use in Game Maker Studio 2, this is not a standalone product!

A versatile engine for creating arcade space shooter games. The project has been made so that it is very easy to extend.

Added Jun 28, 2020 by calibrator

This tool for Unity 3D lets you read the intensity of 6 frequency ranges (Sub-bass, bass, low midrange, midrange, upper midrange and presence) or your own custom ranges on playing AudioSources in the scene in real time. This can be used to affect gameobjects in many ways like changing the the size, color, rotation or even emitting particles.

Added Jun 21, 2020 by calibrator

A new general purpose FastLoop platformer movement engine designed for Clickteam Fusion 2.5!

Added Jun 19, 2020 by calibrator

Role Playing Farming Kit is a Template for Unity 3D

Added Jun 10, 2020 by calibrator

This package comes with 23 additional post processing effects for Unity's High Definition Render Pipeline, Universal Render Pipeline and Post Processing Stack v2.

Added Jun 10, 2020 by calibrator

After developing a ton of fighting game and action game prototypes, and answering hundreds of questions about both, I've decided to release this project. This project aims to help you understand how hitboxes and hurtboxes work, how to set them up, and how to manage them.

There are also tons of helpful game dev tidbits scattered throughout the project.

Added Jun 10, 2020 by calibrator

It emits a signal and passes from one scene to another. Whether with an AutoLoad or any node, change scenes and choose the transition that you like

Three shaders are included for transitions of type cut, pixelation and simple fade in/out.  12 different transitions so far.