Gameplay
Turn-based Rock-Paper-Scissors prediction-based deck-builder.
Themes
Whimsical setting, with a contemplative and down-to-earth story about a character giving their all for a company that doesn't care about them.
Gameplay
Top-down Zelda-esque with collectathon elements.
Themes
Quiet and slightly fantasy setting that gradually becomes darker as the player encroaches on themes of isolation, escapism, and self-doubt experienced by the main character. Never surpasses unsettling territory, but it gets quite unsettling.
Gameplay
3D platformer/exploration with more linear 2D segments, and more collectathon elements.
Themes
Alienation, abuse, and more isolation in an abstract, dying world. Main character is led to understand the concept of "parenthood". Not as dark as the first game, but can still get quite unsettling.
Gameplay
Straightforward exploration to gather items to achieve an ending. Very short.
Themes
Abstract, references works detailing dangerous relationships to technology and revelations of the supposed "betterness" of the past. Makes allusions to the trans experience, and perhaps suggests that unattainable ideals of femininity are being informed by toxic media.
Gameplay
Straightforward exploration to gather items to achieve an ending. Very short, slightly longer than the previous game in the series.
Themes
More abstract, seems to suggest a sort of tug-of-war between the idealized and toxic versions of masculinity and femininity, though I had a bit of trouble interpreting this one.
Gameplay
Exploration and simple combat using a purposely obscured rpg-stat system. Quite a bit longer than the previous two entries.
Themes
References to transfemininity in an old MMO that shouldn't still be running. Implications of "perfect" femininity being unachievable, leading to a corrupted, darker world, but also later to a more complete understanding of the gender spectrum.
Gameplay
Straight-forward and simple exploration/commentary.
Themes
Interpretations of dreams and sleep paralysis, featuring grounded, reasonable, and thoughtful commentary by a developer stand-in. (Be sure to read the included commentary txt in the game folder)
Gameplay
Non-linear exploration and combat with randomly generated elements and unconventional, but not unwelcome, mechanics.