We're looking for a highly creative Technical 3D Environment Artist to join the Dream Harvest family full time at our office in Brighton.
As a Technical Artist, you'll have a background in Environment Art, a love of shaders and potentially VFX, though this isn't a necessity.
You'll be working on 3D art content and implementation, working on super-cool shaders, and potentially some basic VFX for our highly innovative cyberpunk real-time strategy game, NeuroSlicers
You'll have experience working on at least one commercially-released AAA or large Indie PC / Console game in a similar role and are now looking for the freedom to get more creative and have a bigger impact in a smaller team that is trying to do big things.
At Dream Harvest, we're a small team building big, genre-defining experiences. We pride ourselves on the multi-disciplined nature of our team and it's important for us that every member of the team has a voice in the direction we take our games and studio. Working at Dream Harvest, your work will have a serious impact and will be integral to the success of our games. You'll get the chance to work closely with all the other disciplines at the studio and really put your stamp on everything we work on.
WHAT WE OFFER:
WHAT YOU'LL BE WORKING ON:
NeuroSlicers (https://www.neuroslicers.game) is a highly tactical cyberpunk RTS that turns the genre on its head by focusing on fast, macro and total information gameplay, short 8-12 min matches, epic global objectives and a dark cyberpunk narrative campaign that carefully combines Solo, Co-Op and competitive PVP into a seamless whole.
If you have any questions about this or any of our other roles feel free to speak to the team directly on our Discord at https://discord.gg/T7fRDe8