Good set up and great visuals. However the controls felt very very restrictive and slow.
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Teleparkour's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Level Design | #1 | 4.000 | 4.000 |
Use of Theme | #1 | 5.000 | 5.000 |
Overall | #3 | 3.429 | 3.429 |
Sound Design | #3 | 3.000 | 3.000 |
Clean (Bug Free) | #4 | 3.000 | 3.000 |
Use of tutorial | #5 | 4.000 | 4.000 |
Innovation | #8 | 3.000 | 3.000 |
Fun | #11 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does this game use the tutorial?
You use the teleportation to pass the level across the deep, if you can't jump to the other platform. Also with Raycast i created the moveable yellow platform, with this platform you can build you bridge, and obstacle for grappling hook;
How does this game fit the theme?
There are 3 rules:
1) Don't touch the red obstacles, fall down in the deep, and don't run out of distance and teleports(cause you will die)
2) You can teleport to the target if you are in 50 meters from it, also teleports has got limited count for each level, so it can be a hard quest game. Also for moveable platform - 100m, and hook - 40m
3) You have limited distance that you can walk. If you teleport or jump with landing on the other platform or just walking on the tilted platform - you won't lose your distance
In my opinion, it fits the theme.
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