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DarkNight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme (Creative and/or Effective) | #6 | 2.008 | 2.200 |
Ambition | #9 | 2.556 | 2.800 |
Visuals | #10 | 2.191 | 2.400 |
Level Design | #10 | 2.008 | 2.200 |
Overall | #13 | 2.008 | 2.200 |
Sound Design | #13 | 1.826 | 2.000 |
Use of Tutorial (Creative and/or Effective) | #14 | 2.008 | 2.200 |
Clean (Little to no bugs) | #16 | 1.461 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does this game use the tutorial?
When the player is in the dark there is a trigger that subtracts sanity and when he is in a dream with light he recovers it in the same way implement a flashlight that also gives sanity
How does this game fit the theme?
You need to add a greater number of people to lift the heavy door
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Comments
I can see where this game was going, its pretty cool. It seems like it isnt fully completed and there are a few bugs but its looks like a cool backrooms kind of game.
I would like to see the polished/finished product if you ever continue working on this game!
The game is not finished in a few moments I will upload everything hehe, thank you very much anyway