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Sectus, Drawi's Son's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #1 | 2.833 | 2.833 |
Ambition | #2 | 2.333 | 2.333 |
Use of Tutorial (Creative and/or Effective) | #2 | 2.000 | 2.000 |
Overall | #2 | 2.190 | 2.190 |
Level Design | #2 | 2.167 | 2.167 |
Sound Design | #3 | 2.167 | 2.167 |
Clean (Little to no bugs) | #4 | 2.667 | 2.667 |
Use of Theme (Creative and/or Effective) | #7 | 1.167 | 1.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does this game use the tutorial?
Yes
How does this game fit the theme?
Yes
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Comments
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Amazing art style, but the gameplay was a bit confusing at first because there was no tutorial. I didn't know if I could interact with the chest or anything because there weren't any controls either. Overall, great job.
pretty good but no menu and tutorial and stuff was annoying
It has a start menu, but if you mean an in-game pause menu, we didn't consider it necessary, since there are no enemies or danger whatsoever, so you can just stay there to rest a bit if the platforming became a bit stressful :)
nice implementation of the tutorial and I love the art style