This jam is now over. It ran from 2017-09-10 21:00:00 to 2017-09-24 21:00:00. View results
The winner of the $101 Adventure Game Challenge is...
12 Hours a Slave by Moumix!
Check it out here: https://itch.io/jam/101-adventure-challenge/rate/178174
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The purpose of the $101 Adventure Game Challenge is to encourage and support creators of graphical adventure games. The Jam lasts two weeks from September 11 to 25 after which the games will be judged by a small panel of judges. The creator of the game the judges deem to be the best will be given $101 USD!
You can join this discord server to chat during the course of the jam: https://discord.gg/fhrERYw
The theme of the jam is: Historical Fiction! Make a game based on a historical event. Read the details in the community post, they're important! https://itch.io/jam/101-adventure-challenge/topic/141608/theme-historical-fictio...
The games will be judged on story, characters, puzzle design, visuals, audio, and overall funness.
Vance Baryn:
Vance is the game designer and programmer for Stand Off Software. He is the creator behind the Lutra City Mysteries series of games, some of the most popular adventure games in the virtual world of Second Life. His recent games outside of Second Life include Novelist Simulator and You're My Hero. His interest in gaming started with adventure games, and still believes that genre is the pinnacle of gaming.
Jupiter Hadley:
Jupiter is a games journalist and a Youtuber who avidly covers indie games and game jams. She has covered thousands of game jam games, giving each game a moment in the spotlight. Jupiter is also the co-host of IndieGameJams.com - a calendar of game jams! She loves adventure games and is very excited to see what everyone creates.
Josh Musser:
Josh Musser (AKA JaShinYa) is the founder and one of the hosts of Indie Game Riot, an indie game podcast started in May of 2014. Through Indie Game Riot, Josh also founded the 100% free digital indie game convention called Indie Revolution Expo which takes place annually every July. Subsequently the tie-in game jam, "IRXJam" was also created to encourage more indie game development. Outside of the work involving both IGR and IRX, Josh also does professional voice over for games of all types, most recently cast in an upcoming indie horror game called "Tether."
Q: Will the theme allow for me to use my existing characters, setting, and lore?
A: Yes! The theme will affect the plot and quite possibly the puzzle design, but will have nothing to do with the characters or setting. Provided your characters and setting are fleshed out and flexible, you should have no problem using them in this jam.
Q: Are walking simulators adventure games?
A: Um... kind of? They're a spin-off of adventure games so fall within the broad adventure game family. Thus I would say they are fine for this jam even if they are not adventure games in the purest sense.
Q: Are games like Portal or A Story About My Uncle adventure games?
A: No, they are not. Those are puzzle platformers. If the gameplay is primarily "twitch" based, requiring precise timing in action oriented puzzles, it is not an adventure game.
Q: If the game uses a text parser for interaction, is it a graphical adventure game?
A: If the game uses graphics prominently, it's graphical. Games like the original King's Quest or Space Quest which use a text parser interface for interaction definitely still count as graphical adventures.
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