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Silent Isolation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Followed the Theme | #1 | n/a | n/a |
Is an Adventure Game | #1 | n/a | n/a |
Visuals | #4 | 4.333 | 4.333 |
Audio | #11 | 2.667 | 2.667 |
Funness | #12 | 2.333 | 2.333 |
Story | #13 | 2.333 | 2.333 |
Overall | #13 | n/a | n/a |
Characters | #14 | 2.000 | 2.000 |
Puzzle Design | #17 | 1.333 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
The mysterious plot is too ambiguous to make me want to care. Perhaps I missed a critical datapad, but if I knew what the research was trying to cure and what exactly they were doing to the human test subjects, then I would've felt some emotion or dilemma when making the final decision.
The visuals are very good indeed and although lacking music or speech, it makes very good use of ambient SFX. The feeling of exploring a vast complex is good, but on the downside this does lead to a lot of wandering around with little to actually do. The puzzles really only consist of finding objects and taking them to a crafting table - while this was a nice feature, on its own this meant that gameplay was limited to finding things and making the two items needed in the game. Given further development, this is an exceptional platform for making a high quality game.
Really nice graphics here. I rather wish the puzzles were slightly more complex than just walking around and coming across the items you need, and a way to check what you are carrying would have been really nice. It was hard to tell if I couldn't craft the item because I was missing something or because of a game bug. Turns out I was just missing an item, but I had no way of checking that.
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