This jam is now over. It ran from 2022-09-11 21:00:00 to 2022-09-25 21:00:00. View results
The winner of the $106 Adventure Game Challenge is...
Where Did the Humans Go? by Lorenzo
Check it out here: https://lorenzob.itch.io/where-did-the-humans-go
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The theme of the jam is A Stranger in a Strange Land. Read this completely for the full theme:The purpose of the $106 Adventure Game Challenge is to encourage and support creators of graphical adventure games. The Jam lasts two weeks from September 12 to September 26 after which the games will be judged by a small panel of judges. The creator of the game the judges deem to be the best will be given $106 USD!
You can join this discord server to chat during the course of the jam: https://discord.gg/fhrERYw
This is the sixth year of this annual jam, you can see the games from last year here: https://itch.io/jam/105-adventure-game-challenge/results
There will be a theme announced at the start of the jam that must be adhered to when making the game.
The rules are as follows:
The games will be judged on story, characters, puzzle design, visuals, audio, and overall funness.
Vance Baryn:
Vance is the game designer and programmer for Stand Off Software. He is the creator of the Sir Typhil's Tale series including the upcoming fifth game in the series, Vagabond Starship. His interest in gaming started with adventure games, and he still believes that genre is the pinnacle of gaming.
Fabio "Guga" Guggeri:
Guga is the solo dev at Gugames, under which he published Kill Yourself and other short adventure games. An avid adventure game player since the 90s, he recently discovered game jams and fell in love with the format. Since his debut in the $104 Adventure Game Challenge he tries not to miss a single one, so this time, since he's busy working on his upcoming game The Will of Arthur Flabbington, he's absolutely thrilled to be part of this game jam as a judge.
Iain Milne:
Iain has been developing games for 25 years including Dragoons Journey for the 104 Game Jam as part of Green E Games. From an early age he enjoyed classic adventure titles like Monkey Island, Simon The Sorcerer and Lure Of The Temptress when he could wrestle his brothers off the Amiga. Participating in this jam for the last two years has been a highlight of the year for him but with work still ongoing on the full steam release of last year's winning entry "The Unlikely Prometheus" he is excited to take on the role of a judge this year.
Q: Will the theme allow for me to use my existing characters, setting, and lore?
A: Yes! The theme will affect the plot and quite possibly the puzzle design, but will have nothing to do with the characters or setting. Provided your characters and setting are fleshed out and flexible, you should have no problem using them in this jam.
Q: Are visual novels and walking simulators adventure games?
A: Um... kind of? They're a spin-off of adventure games so fall within the broad adventure game family. Thus I would say they are fine for this jam even if they are not adventure games in the purest sense. However, there must be at least some slight amount of player agency or you're just publishing a story not a game.
Q: Are games like Portal or A Story About My Uncle adventure games?
A: No, they are not. Those are puzzle platformers. If the gameplay is primarily "twitch" based, requiring precise timing in action oriented puzzles, it is not an adventure game.
Q: Are games like The Legend of Zelda or Star Tropics adventure games?
A: No, they are not. Those are action RPGs. If much of the gameplay consists of killing or avoiding a lot of enemies, it is not an adventure game even if there are also some puzzles involved.
Q: If the game uses a text parser for interaction, is it a graphical adventure game?
A: If the game uses graphics prominently, it's graphical. Games like the original King's Quest or Space Quest which use a text parser interface for interaction definitely still count as graphical adventures.
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