This jam is now over. It ran from 2024-03-29 00:00:00 to 2024-04-14 23:00:00. View results
12 Days of Sketchster Game Jam is a short game jam that takes place during the Easter holidays. The goal is to produce some form of small game between the 29th of March and 15th of April. You might notice this is more than 12 days. We like to give a few days extra to account for life getting in the way so participants are as relaxed and productive as possible!
Prompts will be released 24 hours before the jam starts so you can plan how you want to tackle the jam. For this iteration of the jam there are only 4 prompts BUT you have to use at least 1 prompt. If you want you can try to tackle each prompt, this gives you 3 days per prompt and a few more for polishing your entry(ies).
Prompt 1 - Rotate
Prompt 2 - Water
Prompt 3 - Jump
Prompt 4 - Egg
The rules are simple. Create a small game/sketch every day of the jam. You are free to use whatever engine you see fit, bonus points for an open source engine like Godot or Amethyst. If you'd rather create a small print-and-playable tabletop game, that's also acceptable.
There are at least two ways you can tackle this.
The first and simplest is to create a new mechanic for your game each day. By the end of it you will have game with 4 simple mechanics.
Remember, the goal of the jam is to give you something productive and fun to do in any downtime you might have. You shouldn't take it too seriously and don't worry if you get behind or have to drop out. If you'd rather pick just 1 prompt and make a game based on that? No problem!
Most importantly don't make your games too complicated! (Something we're always guilty of in game jams).
A good way to learn how to keep your games simple is to practice with a TriJam. TriJam is a weekly 3 hour game jam where developers try to create a game in just 3 hours. We've entered it several times and it's entirely do-able!
Because of the limited time you are free to use any art/sound assets you have the right to use. This could be assets from an existing game you've made to Creative Commons/CC0 assets on sites like OpenGameArt.org. The idea of the jam is to put something theme-related together in a short space of time each day. You are of course also free to create everything from scratch each day.
If you want to get involved we now have an official Discord for the 12 Days of Sketchmas game and art jams.
Voting takes place from the moment submissions close until midnight (UTC) on the 15th. This gives everyone a good chance to play as many entries as they can.
Please only submit games created during the jam.
The name "12 Days of" comes from our original jam, the 12 Days of Sketchmas. Events outside of the holiday period may be significantly longer than 12 days.
This may seems strange, normally game jams limit submissions to maybe a few hours after the official deadline, however we want this jam to be as stress-free and productive as possible and we recognise that life is likely to get in the way during this jam. As such we wanted to give people a few extra days, when things might be a bit more settled, to finish working on whatever they've made so they don't feel disheartened and abandon whatever they've made.
We recommend uploading a web build of your game as they stand the best chance of being rated over desktop download versions (Windows/Linux/Mac).
If you miss the submission window by a short time, feel free to reach out for a late submission link.
If people really don't like this style of submission deadline we're open to change it for any future iterations.
If you are going to create a lot of small games you are free to submit each day's creation as a separate file or more preferably create a single game with a main menu that has a list of each entry, somewhat like those old anthology cartridges you'd get on consoles like the Mega Drive/NES.
Of course, if you're making one game for the whole jam, this isn't a concern, just upload it as normal.
Bonus points if you treat your submission as a gift to the game development community. You are free to release your games under any license you see fit but if you feel able, a permissive open source license would be great so people can see how you did stuff and learn cool new techniques.
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