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Well To Do (Demo)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 3.104 | 3.400 |
Horror | #5 | 2.556 | 2.800 |
Theme | #5 | 3.286 | 3.600 |
Overall | #5 | 2.830 | 3.100 |
Story | #5 | 2.739 | 3.000 |
Presentation | #6 | 2.373 | 2.600 |
Creativity | #6 | 2.921 | 3.200 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Family Secret in your game?
In the game you play as Tailor, a NEET who leaves his room for the first time in years during a power outage. As the game progresses, he finds that his home has changed, all because of a secret that his family is trying to hide.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Both the combination lock puzzle and the lost and forgotten item have been implemented.
Did you create your game in RPG Maker?
Yes
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Comments
Gameplay:
Though the puzzles worked well and had a good variety to them, I think they could have used a bit more explanation in order to solve them.
Story:
The story that's been set up so far in the demo is interesting, though a little light. The reveal at the end makes me wonder what else they have planned for the full game, since the demo already feels like it could work as a standalone game.
Presentation:
I think personally I would have liked if the design fit a theme better, particularly the UI. The ripped up STEM notes on the title screen is a unique idea, and would have looked cool if implemented maybe for the window boxes, as an example. The visuals and music did look and sound decent though.
Horror:
The horror was pretty decent, I think I would have liked a bit more scares personally. But what's there works well for the length of the game.
Overall:
A decent game! There's a couple places that I think could be polished more, but that's mostly me nitpicking. The puzzles, once I figured out how to solve them, were pretty fun!