Play story based RPG
Restored (Halloween Edition)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Amateur's Choice | #1 | n/a | n/a |
Gamer's Choice | #1 | n/a | n/a |
Special Theme: Halloween | #2 | n/a | n/a |
Storyline | #10 | 3.684 | 4.200 |
Creativity | #12 | 3.684 | 4.200 |
Fun | #14 | 3.157 | 3.600 |
Games for Impact | #14 | 2.982 | 3.400 |
Developer's Vote | #14 | 2.982 | 3.400 |
RPG Maker Game of the Month | #15 | 2.456 | 2.800 |
Music | #15 | 2.982 | 3.400 |
Overall | #15 | 3.105 | 3.540 |
Sound Effect | #15 | 3.157 | 3.600 |
Graphic Design | #17 | 2.982 | 3.400 |
Character Design | #17 | 2.982 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- If there's one thing I love, it's games where choices matter. Mapping is a little rough but overall a great experience that's deep and meaningful
- This game well-received story and graphics as well one of the most influential interactive fantasy storytelling games.
Which RPG Maker Engine are you using
RPG Maker XP
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Comments
Solid game with some nice ideas! A few thoughts I had while playing:
- The journal is a nice idea. It's always pain to take a break from a game and then come back and have no clue what's going on.
- The story tree thing reminds me a lot of Radiant Historia. Very cool to see a similar thing in another game. I'm interested in seeing what you do with it!
- Is there a reason why the game has to reset when you use the story tree? You should be able to store the map id/player coordinates and jump back to the previous scene. Maybe it's difficult to do with XP, I haven't used it in a long time. Anyway, it might take a bit of work, but I think it would be worth the effort for a smoother experience.
- I like how you can hear the sea in the next room! Adds a bit of extra life/believability to the scene.
- There's missing capitalization at the start of a LOT of dialogue. Maybe it's a style thing, but even though you're starting dialogue with a name tag (which is capitalized) I think it looks messy if the body of the text is uncapitalised. Small nitpick, I know, but it looks messy imo.
- There's also missing punctuation at the end of dialogue. Again, looks messy.
- Getting insta killed by bats is a bit unfair imo. I know the game warns you they are dangerous, but I mean... they're bats! I didn't think they would kill me in one hit! Do they have rabies or something?
- I'm not keen on the modern slang like "Ya boi" and such. It feels low effort and out of place for a fantasy game.
The mapping and the focus on puzzles was good. Presentation overall was solid. You need to work on your writing, though. Nice effort!
DAMN, that is by far the most thorough criticism of my game i've ever had, thank you so much! I def agree with a lot of what u say, (especially the bad lmao),I rly appreciate the feedback