This jam is now over. It ran from 2018-05-10 19:00:00 to 2018-05-15 18:00:00. View results

             

Background by Rachid Iyarmen


Art by Casper Wermuth

Be apart of the Unreal Engine Community, join up with a team and prepare for the next #ue4jam! Once a quarter, Epic hosts the #ue4jam to give developers a chance to create new projects, sharpen their skills and compete for awesome prizes.

GETTING STARTED
Here are some resources that will help you get prepared for the Spring #ue4jam.

Looking for a team? In search of members? Head over to Crowdforge.io to get started!

Check out Tom Shannon's presentation on Game Jammin With UE4livestreamed for our Winter #ue4jam.

Get 30 days of FREE access to Quixel's Megascans library! Sign up for the Freelance 4K subscription by following the link here. Registration is open until May 14. Take a look at this "Welcome to Megascans" to help you get started.

SideFX is offering a FREE 2-month Houdini license to all Spring #ue4jam participants. These won’t be available once the jam gets started, so be sure to sign up for your license today!

GameTextures.com is giving away 10 Free Material Functions, plus 50% off 3 Months of GameTextures.com! Get them here!

Assembla will give all participants of the #ue4jam access to their platform for game development teams to build iterations of their game using their Perforce and SVN repositories. As a cloud version control provider with PM tools built in, Assembla is an effective asset to any gaming developer, and we are excited to watch Assembla’s continuing emergence within the game development community. To get access to the Perforce server, send us an email that you will need access and your team's email addresses. Please also check out tutorials on using Assembla and Perforce beforehand.

Need access to a sound library? Soundly has you covered! You'll get full access to Soundly and its massive sound effect library during the jam. Enter promo code pUE4JAM after installing to get started.

Chat with other jammers over at the Unreal Engine Spring #ue4jam forum thread.

THE RULES
Work alone or with a team (up to 5 members total) to make the most incredible project in Unreal Engine 4 based on the given theme and submit before the deadline.

PROJECT REQUIREMENTS
Here's the list of submission requirements to win a prize:

  • The game must include custom gameplay that exceeds the gameplay found in Epic Games’ starter templates.
  • All art assets in the game must have a material other than the default applied to it.
  • Submissions must be packaged for Android (unfortunately there are limitations with iOS), Windows or Mac OS. No full, unpackaged projects. VR projects are accepted. Android games can be distributed via the Play store as well.

HOW TO SUBMIT AN ENTRY AND TIMELINE
In Unreal Engine game jam tradition, we'll be kicking this one off and announcing the theme on the livestream on Thursday, May 10th at 2PM ET and giving participants the weekend to create and submit an awesome game built in the engine. The jam ends on Tuesday, May 15th at 2PM ET.

You will need the following information:

  • Team Name
  • Each Team Member's Name and Email Address
  • Game Name
  • Name of your submission
    • Please format your the name of your .zip file with your team's name attached, ex. TeamName_GameName
  • List any content that was created before the jam that was included in the final submission.
    • This does affect the score, as we judge on what is made during the jam's timeframe. Submitting an entry with pre-made content that is not disclosed may lead to disqualification.
  • A link to gameplay footage to be included in our highlight reel on the Spring #ue4jam results livestream, if you so desire.
    • Please keep your video between 30-60 seconds.

NOTE: In order to submit your game to Itch.io, your .zip file must be UNDER 1GB. This won't affect most projects, but please be mindful of the size of your game once compressed. If your file is more than 1GB, you may utilize the Butler tool to upload your files to Itch.io. More info on that here.

AWARD CATEGORIES AND PRIZES

The Spring #ue4jam will feature a Grand Prize raffle, plus additional prizes for the finalist teams and special category winners. We judge submissions for their visual aesthetic, unique use of the theme, and gameplay on a 1-5 point scale. The top 3 teams will be declared our finalists.

SPECIAL CATEGORY PRIZES

Our "Special Categories" are for teams who create amazing games, but have something just a little different.
This Spring, our Special Categories are:

  • "Army of One" for the best game completed by a solo developer.
  • "The Tiny Award" for the best game that comes in under 100mb.
  • "Something Something Reality" for the best game that is either an Augmented or Virtual Reality experience.

Winners of these special category prizes will be rewarded with:

FINALIST PRIZES

Each Finalist will receive:


FALCON NORTHWEST GRAND PRIZE RAFFLE

Every individual from the three finalist teams will also be entered into the Falcon Northwest Grand Prize Raffle, where only one lucky person will receive the Spring #ue4jam’s biggest reward; a custom Unreal Engine-branded laptop from Falcon Northwest.

Specs:

  • Falcon Northwest TLX 15” laptop
  • Custom painted in metallic black with Unreal Engine logo
  • Intel i7-770HQ 3.8GHz Quad-Core processor
  • NVIDIA GTX 1070 Max-Q design
  • 15.6” 1920x1080 IPS display
  • 16GB DDR4 Memory
  • 1 Terabyte Intel 720P PCI Express NVMe drive
  • Full RGB Illuminated keyboard
  • Windows 10 Pro
  • 4.75 pounds, 0.8” thick
  • Oculus Ready Certified

Full specs available at: https://www.falcon-nw.com/laptops/tlx/design

Many thanks to Intel for sponsoring the Spring #ue4jam and supplying our community with rad prizes! I encourage you all to check out their Game Dev Program at https://software.intel.com/gamedev and sign up. They'd love to provide your team with resources to help you succeed -> Get ready. Get noticed. Get big. .


Happy developing, and good luck!
Theme Announce Countdown
Deadline Countdown

Streaming your work on Twitch? Let us know so we can follow along!
Are you on Twitter? Show off your work using the #ue4jam hashtag!

Helpful Links for Jamming!

Official Sites
Getting Started Docs
Reduce Your Package Size
Top Tips for Game Jams
Wiki Tutorials
Wiki Code Tutorials/Snippets
Training Videos
Tutorials and Guides
Blueprint Getting Started Thread
C++ Getting Started Thread

Youtube
Unreal Engine's Official Youtube Channel
Peter L Newton's Youtube Channel
TeslaDev's Youtube Channel
Mathew Wadstein's Youtube Channel
Luos' Youtube Channel

Tutorials and Guides
Tutorials by Tom Looman
Blueprint Guides by Romero