The world is procedural as well, it is HISM, which are working
really fast in UE4. It was animated in blueprints, and then in C++, but
due to high amount of nodes it still was slow. It was possible to move
animation code to the Vertex shaders but we already have huge load on
GPU by the Raymarching cycles.
This
game uses dynamic resolution to maintain the framerate, but it's not
supported by HTC Vive, so use the resolution scaling in SteamVR if this
game goes slow on high count of the bubbles.
Later I'll probably make a more optimized version, if I could to bypass the UE4 "bug" I could not bypass at the time.
You could hit me on twitter: https://twitter.com/mc_lo
Or Discord: https://discord.gg/unreal-slackers S-ed#7290
Play Bubbles
MetaBubbles's itch.io pageTeam Name
Awesome Cats
Gameplay Instructions
***IMPORTENT NOTES***
-It's VR project so it will start with blank screen, you need to put headset on to see the game
-Due to executable compression method used it may take some time to launch it at first
Instructions:
-You divide mass of bubble by 2 poping them with point finger
-Poping first bubble start the game
-Mass of bubble slowly grows
-Bigger bubbles will absorb smaller once and rapidly grow
-When bubbles reach specific size they will pop and damage you
-The damage amount is reduced each division of there mass
-When health runs out the game ends
-Goal is to pop as many balls as possible until they kill you
-You can reset game as well as reset first ball position
by pressing A or X button (Oculus) or Touchpad (Vive)
Link to Gameplay Footage
https://drive.google.com/open?id=1gKxiJMUdPEgsqGfQwl5z_Pw_d9E9yeD-
Which Special Categories would you like your game to be considered for?
List any content that was created before the jam that was included in the final submission.
Sounds, Music
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