I really enjoyed playing this game. I would 100% play a full-length game with this aesthetic and its ambiguous story/characters.
It was a bit shocking to see how the Good ending was reached; usually, the more exploration and revealing of the story and/or characters and their motives and backgrounds, the more likely it is to lead to the better, more satisfying ending. With this game, it was not the case. I've seen this trend in other psychological horror projects, and am wondering what a possible reasoning, or overarching theme would be applicable in these cases.
I really liked the existential eco-horror themes that it embodied, and was very satisfied when I finally got the Friends ending; after achieving the Venomous ending for my first run, I didn't start out too good!
Overrall, well done!
Absolutely love the art style of this game