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A jam submission

KashamariView game page

Coins. Dragons. Too many Coins.
Submitted by chozabu (@chozabu) — 7 hours, 59 minutes before the deadline
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Kashamari's itch.io page

Team Name
Chozabu

Gameplay Instructions
You must collect enough gold to satisfy the dragon, and then flip its coin.

Controls:

WSAD - move

Space - Contract

LCrtl - relax

mouse - look around


GamePad Controls

sticks - move/look

LT - relax

RT - contract

Link to Gameplay Footage
https://www.youtube.com/watch?v=zBDdGBdPbaE

If you're submitting to "ingenious" - please describe your innovative use of an asset.
Use of Troll as Troll ball?

What platform is your game built for?

Windows

List any content that was created before the jam that was included in the final submission.
Marketplace:
BroadleafForest
DesertDragon
advanced glass shader (burlap normal map)
autumnbs (couple of sounds)
InfinityBladeAdversaries (troll ball)
MedievalDungeon (outer wall material)
MegaGameMusicCollection
ModularCliffs (fabric base color)
VFX_Toolkit_V1 (coin burst effect)
ancient treasures

non-marketplace:
ComicRunes Font

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Comments

Submitted(+1)

Ahh the power of Unreal. You can actually do something technically impressive as this is in a game jam. Nice work! I just wish you had copied the control scheme from Katamari Damacy :)

Developer

Thanks :)

I've not actually played Katamari Damacy! Though have played some similar games.

Worth mentioning, I made the "gold bag" model in the jam, and the springs/controls/everything to do with the "player" - but the forest is "broad leaf forest" from the marketplace, the troll model is from infinity blade. There is a full list of packages used in the jam submission.

I've also made a similar fluid-like pawn a couple of years ago when first encountering UE4, and custom coded similar things in C++, Actionscript and VB6 - so that part was quick to setup.

The UI (small though it is), main objective, testing, sound design and some other bits I am less familiar with is where much of the time went.
Also, arguing with myself for a day or two over what to start working on (then switching from a single gold bag to a swarm, nearly going for a "snake" like setup)

Developer

*I see we are in the submission, not game page, list is there already

(+1)

The first physics-based game where you play as an aggregating collection of coin bags. Technically impressive.

Submitted(+1)

The game looks great! The only thing is if you press y you can get all the gold you need

Developer(+1)

Shhh! That is a "cheat code" left in intentionally ("T" gives you a single bag - you are informed of this one upon completing the game)
Good job on finding it though! What caused you to press that key?

Submitted(+1)

I always check for cheats left in. :D