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A jam submission

Postnup PanicView game page

A split screen game about splitting up
Submitted by franglalien — 42 minutes, 49 seconds before the deadline
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Postnup Panic's itch.io page

Team Name
nullepart

Gameplay Instructions
Vowels have been broken, dishes have been thrown, and things have been said that can't be unsaid. Now all thats left is for the lawyers to duke it out!

You and a friend compete to get the most valuable household items possible. Money is all that matters to you, but not to your clients, pull on their heartstrings to win the bigger commision!

Designed for two XBox (or compatable) controllers. Left stick to move, right stick to look, face buttons to capture items. Intention was that a 'simon' like input color sequence would be entered to win each item, with complexity increasing when trying to take back a claimed item from the other player. Gameplay systems are not yet completed to a functional level, for now you can just claim items immediately, setting them to your chosen colour. Currently only kitchen items and children are claimable.

Pretty far off complete for the jam deadline on this one. But if there's interest maybe I'll continue with it. As the first my attempt at jamming solo with UE4 and first time I've tried to stick primarily to C++, reasonably happy with the modest progress here in a couple days. Learnt a great deal about dynamic materials, animation retargeting and Blueprint/ C++ interaction :D

What platform is your game built for?

Windows

List any content that was created before the jam that was included in the final submission.
Models from Synty Studios on the Unreal asset store.

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Comments

Developer

Initial upload crashed on load due to bad map path when packaging, fixed version added (all that's changed is the path).

Developer

Unstable build started upload 20 mins ago before deadline, my internet connection is rubbish! ¯\_(ツ)_/¯