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A jam submission

Power of ThreeView game page

3 friends with supernatural abilities on the dangerous jungle island
Submitted by weeklock — 20 hours, 29 minutes before the deadline
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Play game

Power of Three's itch.io page

Team Name
MysticCat

Gameplay Instructions
You can play with keyboard+mouse or with gamepad:
WASD or Left Stick - Move
Mouse or Right stick - rotate
Tab key or LB/RB - Switch player
Q key or Y button - Activate/Deactivate power (ability)
SPACE key or A button - jump, stop pushing block
E key or X button - interact, start pushing block, brake magic crystal, etc.
Left Ctrl or Left Trigger - Crouch
Left Shift or Right Trigger - Sprint
ESC key Start button - pause menu


The game has hints about controls too

What platform is your game built for?

Windows

List any content that was created before the jam that was included in the final submission.
= 3D Models and textures for simple models =
(I use only models and textures without demo scenes or their parts)
Tropical Jungle Pack - the main pack for foliage. Mostly all foliage used to populate world were from it.
Forest - Environment Set - some foliage
AncientTreasures - Treasures 3D models used at the end of the game (spoiler?)
Game textures 2019
Some Quixel megascans textures were used mostly for walls
Modular Cliffs
Normal Damage Decals - some decals were used to make mountains part of the game looks better is some places
Paragon: Agora and Monolith Environment - some meshes were used for puzzles and ruins
Paragon: Rampage - used and customized to make elementals
Water materials - water. I have not tried 4.26 water yet :/
Ultimate Material Pack - textures for the pushable block and for the bridge

= Music =
Massive Game Music Collection
Mega Game Music Collection

= Sounds =
Footsteps Sounds with Blueprint Setup - for players footsteps without too much customization, just adopted to my characters BPs and anim BPs
Human Vocalizations - picked sounds from these package to add some life to my characters during jumping, pushing block, etc.
Monster Sounds & Atmospheres SFX Pack - for monster's sounds :)
Pro Sound Collection - just great collection for different types of games. Used for nature sounds, death sound, electricity, mafic spells, cut scene cinematic sounds, etc.


= Particles =
Niagara Footstep VFX
AuraFX01
FX Variety Pack
VFX Grenade Pack
M5 VFX Vol2. Fire and Flames
MagicFxCollection01,02
Luos's Particle Toolkit Vol. 1

= Other=
Public domain fonts were used for UI text
AI Behavior Toolkit - for monster logic. Yeah I could made such simple logic in an 1-2 hours by myself, but used it to spend more time for other aspects of game.
Amplify Animation Pack - the main animation pack used for characters locomotion. I had to adopt it a lot to support my character models and characters powers and to fix some bugs. But it is a great pack anyway.
Generic NPC Anim Pack - some idle and talking animations
Amplify LUT Pack - In-game LUT was taken from this great pack. (Thanks for the February 2020 Unreal Engine Sponsored Content)

===========
= What was created specially for Jam during the "Epic MegaJam 2020" time period from scratch =
===========
Story, texts, gameplay, game logic, character blueprints, animation blueprints, main/pause menu, level, puzzles, tips, player abilities
Cut-scenes
All UI images were created in Inkscape and Gimp
Player Character models were created using the Reallusion Character Creator 3. I've configured their cloth additionally and retargeted all required animation to their skeleton.
All player characters audio assets for speech were converted to audio from text using the Amazon Polly with small postprocessing with Audacity.
Fence gate was modelled in blender and textured in Substance painter
Video footage was created using the Movavi video suite
Assets selection - I have a bunch of bought generic assets and usually select mostly 3-5 from each package which suits my games. That's why there are so many packs were used. And to reduce production time too :)

===========
= Some comments about the Jam's theme =
===========
The initial idea was based on the theme. I though that "we" in the theme's descriptions is a good chance to make a game about multiple characters. Like "The Lost Vikings" but with modern characters. And characters should solve problems one after another to finish their task. It took a long time but they are not finished yet. And at the end of the game they will finish it (or not?).
Each playable character should have its specific character. So I've decided to add some small-talk and gave each of them name and unique style.
It was the most ambitious and difficult project for me during my game jam experience. I hope you'll like the game as I am :)


P.S.
All used software was bought and used legally.
All used assets were created by myself, bought or legally redeemed for free.
I am allowed to use all used assets in any project created by me, including commercial without required attribution.

Thanks for playing!

Link to Gameplay Footage
https://youtu.be/TT5bavuNOUA

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Comments

Submitted

I think, a good job. Congratulations