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A jam submission

A walk in the pastView game page

Made for the 2020 Epic Games Megajam
Submitted by Szlobi — 55 seconds before the deadline
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Play game

A walk in the past's itch.io page

Team Name
The Squad

Gameplay Instructions
WASD - movement
Mouse - camera
Q - toggle phone
E - interact
Spacebar - skip typing

What platform is your game built for?

Windows

List any content that was created before the jam that was included in the final submission.
Quixel Megascans:
Wallpaper
collections->community
wooden panel 2x2 m
surface -> concrete -> rough -> rough concrete wall 2x2 m
decal -> leakage -> stamp -> leakage (two decals)
decal -> street -> patch -> asphalt crack
decal -> concrete -> damage -> concrete crack
decal -> concrete -> crack -> concrete crack
decal -> concrete -> crack -> wall crack
decal -> debris -> dirt -> corner debris
decal -> debris -> dirt -> tileable industrial dirt
decal -> debris -> paper -> torn poster
decal -> concrete -> crack -> wall crack
surface -> plaster -> damaged -> flaked paint wall
surface -> tile -> ceramic -> painted cermaic tiles
surface -> tile -> cremaic -> dirty mosaic tiles 2x2 m
surface -> grass -> wild -> grass wild
surface -> roofing -> old -> roof tiles 2x2 m
surface -> concrete -> rough -> concrete ceiling 2x2 m

sound and music - for more see the doc included

Link to Gameplay Footage
https://youtu.be/A_zShSM_zi4

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Comments

Hi! Really interesting game. Are you a single creator, or are you a team? 

I wanted to ask you something.

I am currently creating a project. I have been practising with particles as well and I realised you have a skeletal mesh particle system in your game.

I have come across an error when creating my game build, as my particle system related to the skeletal mesh isn't showing at all. I was wondering if you came across a similar problem when you created the game and if so, how did you solve it? 

Thank you in advance. 

Developer

Hey, we did the game in a team of 5 in 7 days. I have encountered a lot of issues that I had to overcome. If you let me know your contacts I can get back to you and help you solve your issue. My system works using the Niagara system with custom made MoCap animations and a third party mesh.