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Egg Graup's itch.io pageTeam Name
Graupmann
Gameplay Instructions
Single Player
Gameplay Instructions:
WASD - Movement
Space - Up
Left_Ctrl - Down
Mouse - Look
Left Mouse Button - Shoot
Right Mouse Button - Zoom
E - Carry / Drop
Esc - Quit
What platform is your game built for?
List any content that was created before the jam that was included in the final submission.
Unreal Marketplace: Advanced Magic FX 13 - https://www.unrealengine.com/marketplace/en-US/product/advancedmagicfx13
* Used particle system effects
Unreal Marketplace: Advanced Magic FX 12 - https://www.unrealengine.com/marketplace/en-US/product/advanced-magic-fx-11
* Used particle system effects
Unreal Marketplace: DESERT DRAGON - https://www.unrealengine.com/marketplace/en-US/product/desert-dragon
* Used existing models and animations. Created new animation blueprint/state machine and material.
Unreal Marketplace: Spring Landscape - https://www.unrealengine.com/marketplace/en-US/product/spring-landscape
* Used landscape layers to paint new landscape and terrain
Unreal Marketplace: Procedural Nature Pack Vol.1
- https://www.unrealengine.com/marketplace/en-US/product/procedural-nature-pack-vol
* Used an existing tree model
Link to Gameplay Footage
https://youtu.be/jejQB1d0qHE
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Comments
The gameplay idea is okay, but it is much too collected 50 eggs. The flying mechanic is okay, but it do not really feels like you are controlling a big dragon. Overall is this an okay little jam game.
Well, I like that I could play a friggin' dragon :D
I wished the game would simply stay in 3rd person and collecting 50! eggs to maybe see an ending, if one exist is a little bit 2 much for my taste to test it out :)
It's a small issue with the collider and the spring arm component. Picking up the egg also collides with the spring arm component. When that happens the camera snaps to the target location.
I see what the issue is watching this tutorial. I offset the camera instead of using the spring offset. https://www.youtube.com/watch?v=C1eJ9zSl21A