Play game
One Last View's itch.io pageTeam Name
Mount Neverest
Gameplay Instructions
Controls (Keyboard)
A - Move Left
D - Move Right
W/Space - Jump
Left Mouse Button - Throw / Retrieve Grappling Hook
Right Mouse Button - Release / Pickup Grappling Hook
Controls (Gamepad)
Left Analog Stick - Move
A Button - Jump
Right Trigger - Throw / Retrieve Grappling Hook
Right Bumper - Release / Pickup Grappling Hook
Tips
Release a grappling hook while swinging to get extra air time
You can pickup a released grapple IF you can reach either end of its rope
What platform is your game built for?
List any content that was created before the jam that was included in the final submission.
Music from Mega Game Music Collection
Sounds Effects from Digital Juice
Font: 'Please write me a song' by Vanessa Bays @ http://bythebutterfly.com
Font: 'Sunrise International' by The Branded Quotes
Animations by Mixamo
Link to Gameplay Footage
https://www.youtube.com/watch?v=4R0OvT2FkzQ
Leave a comment
Log in with itch.io to leave a comment.
Comments
I liked the music and the visuals. The gameplay idea was interesting. But for me did the Grappling Hook not work very well, and this sadly makes the game nearly unplayable.
Yeah... we relied on the UE4 physics system for all the jumping, swinging, and hook throwing which works at 120 FPS, but gets weird at different framerates (for example, if you switch to windowed and are no longer bound to your monitor's refresh rate). I made some fixes to stabilize the physics on different machines, but those aren't in the jam build. I'll be posting the new build once Jam deliberations are over and I can post updates again.
If you're curious, you can download the newer build here:
https://drive.google.com/file/d/1g6wuAbXJizX-y7uOtRyRWfDUAni99Fro/view?usp=shari...
I'm curious if the fixes I put in actually improve the hook physics for you.
I have given the new version a fast try. It is better, but it is still a bit funky.
Thank you for trying it out.
I'm going to see what I can do to reduce the funk and jank. I'm in the middle of writing a custom movement solution for the character and hook as we speak. :)