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A jam submission

Passing Me ByView game page

Running out of space, running out of time.
Submitted by FrznHrlqn — 1 minute, 39 seconds before the deadline
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Passing Me By's itch.io page

Team Name
Frozen Harlequin

Gameplay Instructions
Movement - Left Stick, WASD
Jump - Left Shoulder Button, Spacebar
Quick Turn - Right Shoulder Button, Q
Pause Menu - Select Button, Esc

To climb onto a ledge you're hanging from, press the jump button.

To perform a wall jump, jump agaisnst a wall, then press quick turn and jump in quick succession.

The controls can be viewed in the Pause Menu.

What platform is your game built for?

Windows

List any content that was created before the jam.
Third-party assets:

Notepad
Paper Stack
Five Toy Cubes
Crayons
Rubik's Cube
Eraser
Wooden Blocks
Pencil
Alarm Clock
Paper Plane
Cat Head (modified)
Game Boy
Ruler (retextured)
Keycap (modified)
Disco Ball
Speaker
Microphone
Bottle Cap
Wacom Pen
Typewriter
3D Gizmo
Xbox Controller
Brick
Condom
Cupcake + Candle (retextured)
Pride Flag (retextured)
Tick Tock SFX
Ambient SFX
Ringing SFX

The only 3D assets I made myself are the Deadline 3D typography, the rubber balls, the large second handle and the folded paper cubes.

Link to Gameplay Footage
https://drive.google.com/file/d/13tijs0HEGD2ZZwxuq8TAPb87STrxu9zk/view?usp=sharing

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Comments

(+1)

The atmospere and mood were really interesting and memorable, altough I personally found it really hard to know where I was supposed to go :)

Developer

Thanks for playing and for the feedback :)! Some of that is intentional as it's supposed to be a bit of a metaphor for being stuck/lost in life (and I also love 3D platformers where figuring out the route from A to B is a bit of a puzzle) but I agree that it probably turned out a tad too confusing in some spots.

Developer

The material on the large pillar in the middle of the map is not the Default Material, btw. It's a hot pink material but the strong lighting makes it difficult to tell.