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A jam submission

Breach: Alien SwarmView game page

A game about surviving hoards of robots! Created for the Epic Game Jam 2021!
Submitted by officernickwilde — 5 minutes, 4 seconds before the deadline
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Breach: Alien Swarm's itch.io page

Team Name
LADStudio

Gameplay Instructions
Controls:
F to open door
WASD to move

The year is 2950 and the many worlds of the universe is under pressure from a huge robot army of unknown source. The robots feast and kill anything living in there way!

You're a former fleet Captain named, Spacey. You and your crew was stationed to do a routine patrol when the capital ship of your home world Felua was first attacked by the robots, destroying the planet in its entirety and continuing to seek blood and war through-out the galaxy.

Ever since, you and your crew have been fleeing the huge harmada of hostile robots with no other objective but to survive. In fact, theres no where left to run but to run out of space itself! But the time has come, the robots are catching up and you have no choice but to hold them off until your escape capsule is ready for take off.


How to play: Hold them off until your escape capsule is ready to bring you and your crew off the ship!

In order to hold them off you will need aid from your turrets, your trusty navy-rifle and time to rest, therefore the ship is equipped with a series of blast doors that will let you fall back and rest for a few precious moments when needed. Every time you close a door to prevent the enemy from reaching you, your health will regen automatically, this is your only way of recoving and you are limited on space & doors, therefore, only fall back when you really have to! Your life depends on it.

The main computer of your ship is untimely malfunctioning during the attack (maybe the robots has something to do with it?), the software has run into a serious memory leak and wont clear its memory modules, therefore you will need to install more memory into the memory slots scattered around the map (marked by a blue circle/triangle like shape) or else the computer will crash and all the doors will open as a part of the computers routine protocol, bringing the swarm all over you! The hard drives are obtained in a storage room clearly marked on the map.

Once the escape pod has finished fueling, get to the pod and the victory is yours (or well, you didnt die!). But in order to get to the pod and maintain access to your hard drive deposits at all time, you will need to carefully plan out which doors to lead the enemy through. Every time you fall back the enemy will start attacking the very door you escaped through, so lead them the longest possible way around the ship and DONT lead them into your hard drive storage room nor escape pod launchbay, because you might not be able to go back into a room that you've lead the enemy rhough!

Good luck out there. And dont forget, be careful out there, because the robots will show you no mercy!

What platform is your game built for?

Windows

List any content that was created before the jam.
Curve basher preset cables. They were used for creating some of the envrionmental pieces (so parts of the meshes). https://imgur.com/a/NGad1O9

All audio in the game was sourced

All meshes and geometry in the game either comes shipped with Unreal Engine or was made by us directly, this includes textures (its all using a single huge trimsheet and a set of materials) and meshes. Please check the projects itchio page and the comment section there. I will post any updates there in case I find out of any more content that might not have been made by us :)

Link to Gameplay Footage
https://youtu.be/O0cU55lj56I Please do check the comment section of the itch.io page as well, we might post an updated video there as this video was recorded minutes before the jam ended

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Comments

Developer (2 edits)

Hi everyone! We made this game for the Epic MegaJam, the process was fun and I think we all gained a lot of experience along the way. We were a team of 5 consisting of:

Me, danieljackson#0286 - art assets, characters and level design
Shufletohustle#7118 - Scripting, level design & gameplay
d0kefish#4297 - art assets
LaLoge#1344 - Programming/scripting

Pelitai teilija#5444 - animations

I made some of the art assets (essentially anything that has the gray texture on it), the model for the main character (we didnt quite have time to import it properly) as well as the model for the hostile-robot (both of which was animated by another team member Pelitai).

The game wasnt quite finished, but, we delivered something on time 😊 

Our game design documment: https://docs.google.com/document/d/14IQ1ljfANwYTOkuJB5Oj3xCJLEN7Jq2kNlztNRLdDVE/edit?usp=sharing

A gameplay video: 


If you like, come and say hi in our Discord server: https://discord.com/invite/3vFr5bvVqn You can find all the people who helped in the development process there.

Thank you for checking out the game!