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A jam submission

In ObticView game page

Procedural City Flow Shooter with NVIDIA Ray Tracing and DLSS - Epic MegaJam 2022
Submitted by Cr4y7 — 10 minutes, 7 seconds before the deadline
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In Obtic's itch.io page

Team Name
Cr4y7

Gameplay Instructions
Move with WASD, jump with Space and shoot with the mouse. Hit Esc for the menu.

Speed through an atmospheric infinite city with relaxed music and glowing neon lights. Shoot the charged targets to gain speed - but don't miss!

My first game, created with Unreal Engine 5 and NVIDIA Ray Tracing for the Epic MegaJam 2022. 1 developer, ~64 hours.

Your bullets slice targets in half using procedural meshes at runtime. Includes a day-night cycle with dedicated music playlists for each. Everything is built from the friendly Chamfer Cube! Your speed increases with the square root of targets hit, so there is no limit.... can you break the game?

Login with an Epic Games account is supported, but not required. I almost managed to create an online leaderboard instead of keeping it local, but it did not make it in time. An RTX graphics card is highly recommended.

What platform is your game built for?

Windows

List any content that was created before the jam.
World tiling prototype: basic logic of creating tiles, keeping track of the and destroying them (no assets).
Prototype blueprint for fetching information from the web. Music and sounds from WeLoveIndies.

Link to Gameplay Footage
https://youtu.be/3Ykt2wWaHCY

Which Engine version did you use to create your entry?
Unreal Engine 5.0.3

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Comments

The game looks pretty good, and I like the music. I don't see much gameplay, but I still had fun running around in the city.

Developer

Thanks!