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A jam submission

Chronus QuestView game page

Making the most out of modern hardware
Submitted by Sauna — 18 hours, 8 minutes before the deadline
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Chronus Quest's itch.io page

Team Name
Dadjoke

Game Name
Chronus Quest

Link to Gameplay Footage
https://youtu.be/0RZmFeUeNDE

List any content that was created before the jam.
Visuals

Water shader from CartoonWaterShader from the marketplace.. This is used for the water puddles and the rivers. The water decal inside the washing bowl is also from this pack.

Rain particle effect from Rain_material from the marketplace.

The white outline post process effect for interaction highlight was created before the jam.

The white bubbles indicating interactable objects in the world is an engine particle template which has been very slightly modified. The modifications were made during the jam.

The levels use the default unreal engine SkySphere.

Everything else (models, materials, animations) were created during the Jam in Blender/Unreal

Audio

All music from MegaGameMusicCollection from the marketplace.

Button click sound edited from boom gamepack given for this megajam.

Picking up the pot / dropping it, Water Splash Sound, Fabric Foley sound, scifi-UI sounds are from Universal Sound FX Audio Library

Few sound bytes, "Hmm", the crackling when talking to someone, were created during the Jam with Audacity / BFXR

Code:

Project extended from the first person template.

A system which implements a framework for interactions was created before the jam. It determines which object is to be interacted with, highlights them when they are interactable and allows carrying a generic interact message to the interactable object.*

*Everything that happens once an object has been interacted with was created during the jam. This includes "talking", carrying objects etc.

Everything else from effects to game mechanics were programmed during the jam.

Are you entering as a student team?
N/A

Which Engine version did you use to create your entry?
5.3

Gameplay Instructions
WASD to move around, Mouse to look around, spacebar to jump, E to interact, P for pause menu. Or, left stick to move around, right stick to look around, face button left to interact, face button bottom to jump.

Menu navigation is mouse only. Pause menu / main menu slider is for resolution scale, and pause menu includes hints if stuck at a level.

What platform is your game built for?

Windows

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Comments

Submitted

Excellent job with the dialogue.  To be honest, that last platform puzzle was so, so good.  If you made a whole game with just levels of figuring out how to move the platform, I would definitely play!  I want more of that.  Nice job

Developer(+1)

Cheers. Tbh I tried to do too many different things (reason for doing things, setting, mechanics) that I ran out of time focusing on anything properly.