There was a lot of content in this game! I don't know how much was actually implemented and how much is placeholder for later features, but that was definitely super impressive, and as far as I can tell the periodic upgrades are real. I don't think I actually got into combat with a lot of ships, I just got a lot of upgrades because time was passing, so I think the balance could be tweaked to adjust the rate of how often you get into encounters. Maybe that's just because I picked easy, since I never played this kind of game before. But it is neat. I think movement could be slightly tighter - I know it's meant to be slightly slow so that it could be upgraded, though. Maybe looking at the World of Warship series might be good inspiration. Neat genre to pick!
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Project:Trireme's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #13 | 1.732 | 2.000 |
Creativity | #14 | 2.021 | 2.333 |
Overall | #14 | 1.732 | 2.000 |
Enjoyment | #15 | 1.443 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Timeframe (Was this project started before the start of the jam?)
Yes, ill say 15 hours before and 5 hours during the jam
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