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Soul of the Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5 | 3.429 | 3.429 |
Enjoyment | #7 | 3.143 | 3.143 |
Overall | #7 | 3.286 | 3.286 |
Presentation | #8 | 3.286 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Timeframe (Was this project started before the start of the jam?)
No
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Comments
The visuals of this game are quite clean, I think maybe you could either commit to the high res geometric vibe or stick with the background which seems more artistic and layered but still monochromatic, neither seems like it could go wrong. Now to play devil's advocate I do actually think that the "awkward" controls make sense for the gameplay - metamorphosis should have some cost associated with it so you can't just freely switch to the one that best suits you, so the difficulty of having to navigate while morphing is actually a good thing here. There are other ways to potentially add that, like a cooldown between colors, the need to charge up a color before switching to it, locking movement while morphing over half a second, etc. which could all potentially serve the same purpose though. I think this would be a fun infinite arcade scroller - I don't know if the difficulty ramps up or not, it didn't as far as I could tell, but if it did, and after adding in a bit of challenge around the morphing process, it would be pretty zen to play.
Also the sound effect for hitting a mine is REALLY loud. That might be good to turn down or at least allow options for. But that's a minor issue.
Thanks!
Hi, I like the game and it’s quite challenging when you advance enough then it’s cool, the only thing I feel difficult are the controls, because if I’m moving and I have to touch the letter B is a little far away, what you could do is change the key to F or E that are closer and also I think it would be nice if when you open the menu the time goes slower, giving the possibility to think or something, good job.
Thanks! Maybe I'll do that after the jam
Cool game, I think the controls should be rethought a bit though. Pressing B while using the mouse and dodging at the same time feels counter-intuitive.
Ok, Thanks for the post!
Tight controls, clean visuals, the controls were a bit weird but great take on the prompt and endless runners!
Thanks!