Hey, great work. I liked the pacing of the asteroids and the enemy ships. It was challenging but not overwhelming. I also liked the menu system you created. One thing I noticed was once I was hit by an asteroid or enemy fire it immediately took me back to the menu, and in some case I ended up in the credits section by mistake. It might be more satisfying if you were to add some sort of delay between the game over state and putting the player back at the menu. Again, nice work, good luck with future games!
Play game
Smuggler's Run (Game Jam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #9 | 3.500 | 3.500 |
Graphics | #31 | 3.000 | 3.000 |
Technical | #36 | 2.500 | 2.500 |
Fun | #39 | 2.500 | 2.500 |
Overall | #52 | 2.417 | 2.417 |
Audio | #56 | 1.500 | 1.500 |
Innovation | #59 | 1.500 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
Great take on a classic game! The art is pretty cool! My suggestion to improve it would add some soundeffects (laser shoot, explosions, etc) and also is was kind hard to see the enemies coming because they appear to close to you, maybe adding more space on the view port.
Which song(s) did you choose for the theme and how did you incorporate it/them?
Two-Buttons, used as the background music
Which parts of the game did you create BEFORE the jam STARTED?
None, all of the code was written from scratch
Which parts of the game did you NOT create?
The music, almost all of the graphical assets, and I used Godot Engine
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