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A jam submission

CaveDriveView game page

Welcome to CaveDrive!
Submitted by Morfy (@morphey13) — 1 hour, 15 minutes before the deadline
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CaveDrive's itch.io page

Results

CriteriaRankScore*Raw Score
Technical#24.0004.000
Theme#93.5003.500
Graphics#124.0004.000
Audio#153.5003.500
Overall#173.5833.583
Innovation#183.5003.500
Fun#233.0003.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Pretty challenging and fun, I especially liked the portal things as a way to "restart" the area when you makes something wrong

Which song(s) did you choose for the theme and how did you incorporate it/them?
background music: running, two buttons

Which parts of the game did you create BEFORE the jam STARTED?
none

Which parts of the game did you NOT create?
music, font, game engine

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Comments

Submitted

Holly crap that was hard. Everything is just too fast which makes it really hard to get jumps consistently on the tiny platforms. I would also for this type of game have the player on the left of the screen so you can see more of what is coming up. In the last section I only made it because if I was in 3rd gear hitting the horizontal spikes, I just bounced me off like a wall. I had to fall on them for me to kill me. Not sure if I would have beat it without that though. Overall I like the concept but the level design and speed make it really hard.

Developer

First at all thanks for playing and thanks for the honest feedback. Always appreciate it. And it's a bug that the game runs so fast. For some reason delta isnt doing its job right. Since the games speed dicreases in lower fps and increases in higher fps. I have checked my code multiple times and showed it to others, seems to be okay. My current fix is to force run the game on 60 fps so it doesnt go above. And the thing about the camera... I always wanted to implement it but i have no idea how you would do that in godot. Shouldnt be too hard to find out though. I'll try implementig it in my next game.