I think cupsofcoffee pretty much summed up how I felt. Great job on the art and the mechanic is super interesting. Could definitely see more puzzles/levels use it well. It never really got dull and I was excited to go searching for more parts to add to myself to see where else I could "unlock" and explore. Great job! Thanks for the game!
First of all, thank you for using Tetra! It's really exciting to see a finished game using it, and your feedback over the course of the jam has been really helpful :D
That aside, here's my feedback:
* The art is extremely cute, and definitely evokes the vibe of those old handheld/mobile games. The end screen in particular made me smile :) * I liked the game mechanic - I had a good 'aha' moment when I realized what the pickups were allowing me to do! * The controls worked well - the way the back of the character's tail would get out of your way when you reversed direction was nicely done. I imagine it'd be quite easy to overlook little details like that with a tight deadline, so kudos :) * It'd be nice if there was a way to restart the music once you've stopped it (that said, we discussed this on Discord a bit and I definitely could make this easier in the engine's API). Also, there's a bit of a delay between the game starting and the music starting - is that in the audio itself, or is that a bug in Tetra?
So yeah, slight audio quirks aside, a big thumbs up from me :)
Comments
I think cupsofcoffee pretty much summed up how I felt. Great job on the art and the mechanic is super interesting. Could definitely see more puzzles/levels use it well. It never really got dull and I was excited to go searching for more parts to add to myself to see where else I could "unlock" and explore. Great job! Thanks for the game!
Great that you enjoyed it. I'm sure I'll expand it, perhaps into something more extensive.
In my head float still some puzzle elements around which I would like to install if possible.
I had a lot of fun and thank you for hosting the jam. 👍
First of all, thank you for using Tetra! It's really exciting to see a finished game using it, and your feedback over the course of the jam has been really helpful :D
That aside, here's my feedback:
* The art is extremely cute, and definitely evokes the vibe of those old handheld/mobile games. The end screen in particular made me smile :)
* I liked the game mechanic - I had a good 'aha' moment when I realized what the pickups were allowing me to do!
* The controls worked well - the way the back of the character's tail would get out of your way when you reversed direction was nicely done. I imagine it'd be quite easy to overlook little details like that with a tight deadline, so kudos :)
* It'd be nice if there was a way to restart the music once you've stopped it (that said, we discussed this on Discord a bit and I definitely could make this easier in the engine's API). Also, there's a bit of a delay between the game starting and the music starting - is that in the audio itself, or is that a bug in Tetra?
So yeah, slight audio quirks aside, a big thumbs up from me :)
It was a lot of fun and I made super good progress.
Great that you are up for suggestions and adjustments. Thanks for your groundwork.
Let's see if there's another suitable jam for me in the near future.