Play game
Reawakening: Necromancer's Domain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #16 | 2.646 | 3.500 |
Music/Sound | #18 | 2.268 | 3.000 |
Graphics/Animation | #21 | 2.457 | 3.250 |
Overall | #24 | 2.230 | 2.950 |
Fun/Design | #25 | 2.079 | 2.750 |
Theme/Limitation | #27 | 1.701 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Pair (2)
What main engine/tool/language did you use to construct the game?
Unity
How does your game apply the optional theme?
Death & Necromancy to return to life
Which art and audio did you / your team NOT create from scratch?
All music
Which art & audio did you / your team create BEFORE the jam started?
None
Would you consider the game complete? (At least as a prototype/demo)
Complete
Leave a comment
Log in with itch.io to leave a comment.
Comments
It would have looked better if I had time to animate the enemies, but good job with all of the coding. I like how it turned out.
This is a really cool strategy concept of using your enemies as your army and killing your own skeletons for currency. My only problem is that the minions that mine the tombstone for currency are too aggressive and attack more than the warriors. I can't select them to retreat and the retreat all doesn't seem to apply to them so I couldn't get any currency to level up. But it's still and awesome game with some great visuals.
Thanks for playing, I appreciate your compliments. It might not have been very clear, but the minions can be controled while nothing is selected, you can make the minions mine by pressing the left button once. Honestly, I'm really happy with the game and how it turned out, and I think the visuals were one of the best parts too.