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Discharge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #32 | 0.756 | 2.000 |
Graphics/Animation | #33 | 0.378 | 1.000 |
Theme/Limitation | #33 | 0.378 | 1.000 |
Fun/Design | #33 | 0.378 | 1.000 |
Technical Implementation | #33 | 0.378 | 1.000 |
Overall | #33 | 0.454 | 1.200 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Scratch
How does your game apply the optional theme?
I took inspiration from the charge cycle of a battery, which is a property which describes the battery life.
Which art and audio did you / your team NOT create from scratch?
The background music, which is credited on the game page.
Which art & audio did you / your team create BEFORE the jam started?
None
Would you consider the game complete? (At least as a prototype/demo)
Complete
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Comments
I would have played the game if there was an HTML or Mac version :(
I just added an external link to the game, as the Windows build didn't end up working correctly anyway :)
😬 as far as I know, this maaay be against the rules of the jam. Putting an external link for an updated game is definitely not a good idea, even if for a minor issue.
Believe me, I been there before
It's not updated, it's just that the .ZIP didn't package correctly. This link is just another way to access the same build of the game.
I can't seem to play the game. Was this supposed to be a HTML game by any chance? I would love to play cause I like puzzles and I'm digging the minimalist art style from the screenshots.
I believe I have fixed the issue :)