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Underlands's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Stability | #1 | 4.667 | 4.667 |
Theme adherence | #1 | 4.333 | 4.333 |
Creativity | #2 | 3.333 | 3.333 |
Completeness | #3 | 3.333 | 3.333 |
Overall | #3 | 3.381 | 3.381 |
Design | #4 | 2.667 | 2.667 |
Visuals | #4 | 2.667 | 2.667 |
Fun (entertainment value) | #4 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This is a great start for what I think could be a really unique puzzle-platformer! The way you guys were able to make a whole game out of essentially carving a continuous staircase is a really interesting concept. I would have liked to see more of the pages as I only saw one at the start with the 1/16 in the bottom left but never found another one :( maybe because I got too scared to go too far off the beaten path as in my first playthrough I trapped myself with no more ways up. I also would have liked to see more of the background art. I can see it’s all there, but my tiny staircase doesn’t give much of a view. One suggestion I have is to do something interesting with the movement. Maybe climbing gloves that allow you to crawl up the indestructible rock faces. Or perhaps a rope that you can deploy from the top of a cleared vertical space to essentially make your own checkpoints. Overall a super solid foundation! Try out some more game-play ideas, show off your art, and you will have a truly unique game!
- Really neat game, taking one specific element of Terraria and extrapolating it into almost an infinite runner styled progression. The visuals are a bit weak but the gameloop is certainly sound. The only complaint is that the specific carve/falling rock mechanic generated a playstyle that facilitates a lot of avoidance and narrow dodges that gets sluggish and repetitive over time.
- Great job! Keep it up!
Credits
Kyle Thornhill - Game lead, Founder
Jacob Bradlly - Programmer
Aiden Bailey - Programmer
Ian Sobiech - Programmer (lore capsules/end screen)
Jo parnell - Level Designer, Writer
Maximillian Coto - Level Designer
Robin Schuh - Concept artist, Character artist
Peyton Perrin- Environment artist
Kayla Visnyei - UI Artist
Brian Bunce - Background artist
Jeremy Van Treeck- Concept art, backgrounds and assets
Mira Mohrman - Artist
Aiden Rupe - UI Design
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Comments
Really great start here, everyone! I'm not sure if this is fully procedural or not but, if it is, that's a serious technical undertaking and you should all be doubly proud! Regardless, this is really cool! I like that you've turned the classic Minecraft staircase into a puzzle-solving situation of it's own. Finding an entire game in something so seemingly simple is really inspiring!
If there's any piece of critique I'd give, it's just that everything could be punched up a notch! Movement could be a little snappier, art assets could be a little more varied, and SFX could really play up the satisfaction of digging. What you have is a great foundation, you just need to dig a little deeper to find even more fun (pun completely intended)!
Great showing! I definitely encourage you to keep going with this and get some more ideas implemented. Can't wait to see what you do next!