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Cosmic Potato Trader Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Matches Theme | #2 | 4.500 | 4.500 |
Art | #3 | 3.750 | 3.750 |
Game Mechanics | #3 | 3.750 | 3.750 |
Overall | #4 | 3.450 | 3.450 |
Music | #6 | 2.250 | 2.250 |
Enjoyment | #6 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
interesting game I reached 100.00 upgrade points on gun/ship hull fought pirates, but there was for sure not exactly well played godot card in the way that it felt like it had small amount of joy and happiness and part of it was game simplicity and lack of features and in my case movement of ship then flying from planet to planet.
Thanks for the feedback Vertiginous! Glad you found the game at least a bit interesting.
About halfway the development I noticed that the game simply was not fun... however, I thought I did not have time to do anything better, so just finished the game as is. I wonder if I should've restarted and maybe have ended with something simpler but better. Anyway, I at least learned with my errors!
Yep, best part is that always then making game there is some new stuff to be learned and old to be remembered. I also had hope to enter this month 48 jam . I learned that my productivity and time management is really bad, but I at least made live intro sequance . It also was heading towards space exploration involving potato (as aliens species), asteroid (for ending of first level) and maybe more. I recorded with gif capture intro to game it is made in blender game engine.
Wow, it was looking pretty good for a 48h game! The intro really looks to have taken a good chunk of the time. I think that in the next jam we both will have better scope haha