Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Cherry BlossomView game page

Submitted by Drewby (@NotSoAndrew) — 2 hours, 18 minutes before the deadline
Add to collection

Play game

Cherry Blossom's itch.io page

Results

CriteriaRankScore*Raw Score
Best Sound#51.9171.917
Most Fun#62.5002.500
Overall#62.4582.458
Best Art#63.0833.083
Best Mechanic#72.3332.333

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Honestly this is really clunky, but I like the art and the style!

Alright, I won't beat around the bush on this one. This game is a bit rough, and I'm sure you already know that. But: the fact you made anything at all means you've gotten way farther than most people. Take what you've learned from this experience and keep going! You'll be making great games before you know it.

A couple pieces of more specific advice: 

The visual glitch where it looks like your sprite is teleporting when you turn around is usually due to the sprite being centered incorrectly. I haven't used game maker but if it's similar to an old engine I used to use you need to tell the engine where the center of the sprite is, or it will use the corner of the sprite as the center causing that weird offset to occur


In your instructions, you tell me to use the arrow keys, the space bar, and the left mouse button. I don't have 3 hands, and I can't push the space bar and the arrow keys with one hand at the same time. That's why WASD keys are the preferred directional buttons for most games. Make sure all the buttons used for your game are accessible at all times by 2 hands without much effort. This includes menus. If your game only uses the keyboard for input, don't make me use the mouse to click buttons on the pause menu, because it makes me move my hands (you didn't do that in this game, just as an example)


Keep trying and improving! You've got this