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Spatium's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #16 | 3.400 | 3.400 |
Gameplay | #29 | 2.400 | 2.400 |
Solution / Adaption of the limitations (<4MB). | #35 | 2.600 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
best game, good controls, good physics, good collision, good graphics, and it's pretty fun, and it has an editor
Very impresive.
Graphicaly the game was very impresive even thought some textures were stretch at some places but this is a very common problem (I believe that as you reached this level you will eventually fix that too)
But most impresive of all were the collision detection and responce it worked realy well, even thought at some places the ship danced on the normals I guess and produced a like rapid fire sound. But this was expected in that complex geometry.
Physics in general were good but I had realy hard time landing on the planets as I was bouncing on and off. Maybe it was just me cause I am not used to this kind of games.
Also traveling from planed to planet was quite boring cause the space felt empty, but this is expected too if we take in acount the limitations of the Jam.
Sound fx and music were spot on.
The number one problem of the game is that it looks like more as a technical presentetion than a game.
P.S. The sound required an instalation of OpenAL to work. I uninstalled it to check this out.
Yeah it's more a tech demo of things I've learned. Particularly the collision which I'm glad to hear has worked well. Thanks for playing!