Great work, I love the setting! The range limit isn't fun, especially since there's no way to tell if an enemy is out of your range or not. The game would benefit greatly from better telegraphed projectile paths, maybe a linerenderer that fades out quickly after each shot so you can know where it went. if you want to make weapons ineffective at long ranges, inaccuracy would probably be a more interesting approach.
Actually you can know if an enemy is out of your range or not. Hold "right-click" to aim, and then look at an enemy, if crosshair turns to red that means you can shot the enemy. But this system is hard to understand, so I'll update the game in a few hours to make it more easier. After the update, crosshair will always turn to red if an enemy is in range. Also the range of the weapons will be larger.
By the way, thanks for the projectile idea. I'll consider it.
That opening cinematic is so awesome! That fact that the guitar hands were sync'd to actual music strumming blew my mind. (Wish there was a way to skip it the 2nd time round though).
I kept running out of ammo by trying to shoot people at the back of the train (it feels like you can only hit them from the front of the locomotive?)
Thank you so much! You're definitely right, passing the cinematic is a must. I added this feature an updated the game. Now, you can press enter or space to pass the cinematic. Thanks for advice :)
Aiming is really difficult in the game(because the train moves...) You can actually shot enemies, if they're in your weapon's range. For example rifle is easiest weapon to use because range is large, damage is high and you are able to shot far enemies.
In a nutshell, you don't have to be on the front of the locomotive. But that's a fact, it's the easiest place to shot enemies.
By the way, I think behind of the doors are great places to aim and shot.
Comments
What a well made game! I included it in my compilation video series of the 7DFPS compilation video series, if you’d like to take a look!
Great work, I love the setting! The range limit isn't fun, especially since there's no way to tell if an enemy is out of your range or not. The game would benefit greatly from better telegraphed projectile paths, maybe a linerenderer that fades out quickly after each shot so you can know where it went. if you want to make weapons ineffective at long ranges, inaccuracy would probably be a more interesting approach.
Thank you so much!
Actually you can know if an enemy is out of your range or not. Hold "right-click" to aim, and then look at an enemy, if crosshair turns to red that means you can shot the enemy. But this system is hard to understand, so I'll update the game in a few hours to make it more easier. After the update, crosshair will always turn to red if an enemy is in range. Also the range of the weapons will be larger.
By the way, thanks for the projectile idea. I'll consider it.
That opening cinematic is so awesome! That fact that the guitar hands were sync'd to actual music strumming blew my mind. (Wish there was a way to skip it the 2nd time round though).
I kept running out of ammo by trying to shoot people at the back of the train (it feels like you can only hit them from the front of the locomotive?)
Thank you so much! You're definitely right, passing the cinematic is a must. I added this feature an updated the game. Now, you can press enter or space to pass the cinematic. Thanks for advice :)
Aiming is really difficult in the game(because the train moves...) You can actually shot enemies, if they're in your weapon's range. For example rifle is easiest weapon to use because range is large, damage is high and you are able to shot far enemies.
In a nutshell, you don't have to be on the front of the locomotive. But that's a fact, it's the easiest place to shot enemies.
By the way, I think behind of the doors are great places to aim and shot.