Really do love the art style, but needs work as you know. Really do hope you'll consider continuing work on it. Some quick feedback on what's currently there;
Player gets 'caught' on doorways (slows down for a moment), I think the issue is the player collider is around same height as them, making doorways slightly taller should hopefully fix that
Disable the enemies collider the moment they die, currently there's a short delay which gets a bit annoying and can get you killed (corpse blocks retreat)
Make the damage indicator directional, so it's clear if damage is coming from sides/rear. The claw marks could simply be closer to relevant edge of screen
For the semi-auto weapons, allow the mouse to be held. Having to spam click is not easy on figure.
I feel shotgun should be rebalanced feels a bit to weak at the moment. Either increase it's OHKO range as currently it seems to only work at point blank, or change it up to be a crowd control weapon (wide spread, and bullet penetration)
Didn't really notice a difference between the two pistols, is there any point to having both?
Everything needs audio feedback, like picking up ammo
Angle of the tommy gun sprite was a bit odd.
Levels have too many tight corridors, needs more more rooms and maybe some wide corridors.
Really needs a map (with fog of war), so player knows exactly where they've been. Unless you plan to revamp level generation with landmarks and themed zones.
Have mouse wheel cycle through weapons as well
It'd be nice if there were more persistent battle evidence; enemy corpses, bullet holes, bullet casings, blood on walls
Comments
Really do love the art style, but needs work as you know. Really do hope you'll consider continuing work on it. Some quick feedback on what's currently there;