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Murky's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #1 | 4.000 | 4.000 |
Overall | #16 | 3.333 | 3.333 |
Scope | #18 | 3.000 | 3.000 |
Aesthethics | #20 | 3.500 | 3.500 |
Fun | #21 | 3.000 | 3.000 |
Innovation | #26 | 3.000 | 3.000 |
Roguelikeness | #30 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
The use of the limited colours and usable keys on the PICO-8 is wonderful - the graphics are well designed and clear, though with some things until I tried interacting with them I wasn't sure if I could walk through them or they were going to bite me in the face - namely what I think are ghosts in the Lair area.
The combat mechanics are great, giving multiple tactics to the player other than the usual "stab in the face and hope for the best" - I spent a few games messing around with different strategies.
It's a good short roguelike, with solid gameplay and surprising level of depth in combat for a limited environment.
Loved it! Murky provides a good 30-60 minutes of entertainment, which is great for a 7DRL. I was able to beat the spider queen on my sixth or seventh run, by using my elven speed and a large collection of arrows.
I like the sense of progression through zones, and that they're all directly connected (as opposed to the floors in a typical Roguelike). The enemies are fairly simple in their behaviors but ensure you have to use a combination of kicking, elven speed, and shooting to defeat them without getting hurt. Health and arrow pickups add an incentive for exploring, and dangerous mushrooms a low-level obstacle to look out for.
I felt like the terrain could have been a little more interesting; often it seemed like there was a single pathway carved out of the forest or the rock, and the boundary between zones was very linear. But for a 7DRL it is a solid game.
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Comments
I like the graphics, but I couldn't hit anything with my arrows because they weren't fast enough.
Cute graphics! I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)
Thanks :D
Nice work. I dig the artwork very much.