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Rogue Wave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #87 | 2.121 | 3.000 |
Scope | #89 | 2.121 | 3.000 |
Completeness | #97 | 2.121 | 3.000 |
Roguelikeness | #99 | 2.121 | 3.000 |
Aesthethics | #103 | 2.121 | 3.000 |
Overall | #105 | 2.003 | 2.833 |
Innovation | #107 | 1.414 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
A worthy effort for 7 days.
I was particularly impressed by the world generation - it feels good. The graphics is functional enough to work.
The combat was unfortunately not very interesting, and I couldn't pick what I could do to improve my standing other then hire more people. The choice to make attacks go both attack/defence made it tough to be able to play strategically.
The combination of lets rob pirates, and sell their stuff is good. It's a bit tough to tell what benefit I'm getting though; I don't know if I've got cargo space left, as for me to keep fighting.
Overall, it does feel like it needs a little polish.
Well done on completing the challenge with something a bit different.
Successful or Incomplete?
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Comments
The map wouldn't load for me. I included it in my 7DRL Challenge compilation video series, if you’d like to take a look. :)
After selecting “New game” I just see a tiny grey sprite with green outline and nothing happens. There is no reaction to input.
Well, obviously I can't duplicate that ... it should be drawing an area of terrain around you and following the mouse cursor with a small hexagon? The mouse wheel should zoom in and out... Ugh... I'll poke around but I'm at a bit of a loss really. Sorry!
Here's a screenshot, hope it helps you: http://prntscr.com/iqym15
Good luck!
Well, it's approximately what I would expect to see if the DLL that contains the actual game logic didn't load. It does load for me. Possible reasons it might not: